Knowledge Transfer for Deep Reinforcement Learning with Hierarchical Experience Replay

The process for transferring knowledge of multiple reinforcement learning policies into a single multi-task policy via distillation technique is known as policy distillation. When policy distillation is under a deep reinforcement learning setting, due to the giant parameter size and the huge state s...

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Bibliographic Details
Main Authors: Yin, Haiyan, Pan, Sinno Jialin
Other Authors: School of Computer Science and Engineering
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:https://hdl.handle.net/10356/83043
http://hdl.handle.net/10220/42453
https://aaai.org/ocs/index.php/AAAI/AAAI17/paper/view/14478
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Institution: Nanyang Technological University
Language: English
Description
Summary:The process for transferring knowledge of multiple reinforcement learning policies into a single multi-task policy via distillation technique is known as policy distillation. When policy distillation is under a deep reinforcement learning setting, due to the giant parameter size and the huge state space for each task domain, it requires extensive computational efforts to train the multi-task policy network. In this paper, we propose a new policy distillation architecture for deep reinforcement learning, where we assume that each task uses its task specific high-level convolutional features as the inputs to the multi-task policy network. Furthermore, we propose a new sampling framework termed hierarchical prioritized experience replay to selectively choose experiences from the replay memories of each task domain to perform learning on the network. With the above two attempts, we aim to accelerate the learning of the multi-task policy network while guaranteeing a good performance. We use Atari 2600 games as testing environment to demonstrate the efficiency and effectiveness of our proposed solution for policy distillation.