3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze

Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perceptio...

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Bibliographic Details
Main Authors: Lai, Chi-Fu William, Yeung, Sai-Kit, Yan, Xiaoqi, Fu, Chi-Wing, Tang, Chi-Keung
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2016
Subjects:
Online Access:https://hdl.handle.net/10356/84536
http://hdl.handle.net/10220/41862
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Institution: Nanyang Technological University
Language: English