3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze
Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perceptio...
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sg-ntu-dr.10356-845362020-03-07T11:48:57Z 3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze Lai, Chi-Fu William Yeung, Sai-Kit Yan, Xiaoqi Fu, Chi-Wing Tang, Chi-Keung School of Computer Science and Engineering Dynamic and procedural modeling Computational geometry and object modeling Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perception, or simply break the figure's impossibility upon view changes. In this paper, we present a new approach towards 3D gaming with impossible figures, delivering for the first time navigation in 3D mazes constructed from impossible figures. Such result cannot be achieved by previous research work in modeling impossible figures. To deliver seamless gaming navigation and interaction, we propose i) a set of guiding principles for bringing out subtle perceptions and ii) a novel computational approach to construct 3D structures from impossible figure images and then to dynamically construct the impossible-figure maze subjected to user's view. In the end, we demonstrate and discuss our method with a variety of generic maze types. Accepted version 2016-12-15T05:46:01Z 2019-12-06T15:46:45Z 2016-12-15T05:46:01Z 2019-12-06T15:46:45Z 2016 Journal Article Lai, C. -F. W., Yeung, S. -K., Yan, X., Fu, C. -W., & Tang, C. -K. (2016). 3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze. IEEE Transactions on Visualization and Computer Graphics, 22(10), 2275-2288. 1077-2626 https://hdl.handle.net/10356/84536 http://hdl.handle.net/10220/41862 10.1109/TVCG.2015.2507584 en IEEE Transactions on Visualization and Computer Graphics © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: [http://dx.doi.org/10.1109/TVCG.2015.2507584]. 14 p. application/pdf |
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Dynamic and procedural modeling Computational geometry and object modeling Lai, Chi-Fu William Yeung, Sai-Kit Yan, Xiaoqi Fu, Chi-Wing Tang, Chi-Keung 3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze |
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Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perception, or simply break the figure's impossibility upon view changes. In this paper, we present a new approach towards 3D gaming with impossible figures, delivering for the first time navigation in 3D mazes constructed from impossible figures. Such result cannot be achieved by previous research work in modeling impossible figures. To deliver seamless gaming navigation and interaction, we propose i) a set of guiding principles for bringing out subtle perceptions and ii) a novel computational approach to construct 3D structures from impossible figure images and then to dynamically construct the impossible-figure maze subjected to user's view. In the end, we demonstrate and discuss our method with a variety of generic maze types. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Lai, Chi-Fu William Yeung, Sai-Kit Yan, Xiaoqi Fu, Chi-Wing Tang, Chi-Keung |
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Article |
author |
Lai, Chi-Fu William Yeung, Sai-Kit Yan, Xiaoqi Fu, Chi-Wing Tang, Chi-Keung |
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Lai, Chi-Fu William |
title |
3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze |
title_short |
3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze |
title_full |
3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze |
title_fullStr |
3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze |
title_full_unstemmed |
3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze |
title_sort |
3d navigation on impossible figures via dynamically reconfigurable maze |
publishDate |
2016 |
url |
https://hdl.handle.net/10356/84536 http://hdl.handle.net/10220/41862 |
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1681040918212247552 |