Discrete geodesic graph (DGG) for computing geodesic distances on polyhedral surfaces
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geodesics in a divide-and-conquer manner. Let M be a manifold triangle mesh with n vertices and ε>0 the given accuracy parameter. Assume the vertices are uniformly distributed on the input mesh. We show...
Saved in:
Main Authors: | Wang, Xiaoning, Fang, Zheng, Wu, Jiajun, Xin, Shi-Qing, He, Ying |
---|---|
Other Authors: | School of Computer Science and Engineering |
Format: | Article |
Language: | English |
Published: |
2018
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/87204 http://hdl.handle.net/10220/44328 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Lightweight preprocessing and fast query of geodesic distance via proximity graph
by: Xin, Shiqing, et al.
Published: (2019) -
Computing smooth quasi-geodesic distance field (QGDF) with quadratic programming
by: Cao, Luming, et al.
Published: (2021) -
An optimization-driven approach for computing geodesic paths on triangle meshes
by: Liu, Bangquan, et al.
Published: (2018) -
Fast wavefront propagation (FWP) for computing exact geodesic distances on meshes
by: Xu, Chunxu, et al.
Published: (2018) -
Parallelizing discrete geodesic algorithms with perfect efficiency
by: Ying, Xiang, et al.
Published: (2021)