Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation
Interactive rendering of direct illumination from area lights in virtual worlds has always proven to be challenging. In this paper, we propose a deferred multi-resolution approach for rendering direct illumination from area lights. Our approach subdivides the screenspace into multi-resolution 2D-fra...
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Main Authors: | , , |
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格式: | Article |
語言: | English |
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2018
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在線閱讀: | https://hdl.handle.net/10356/87987 http://hdl.handle.net/10220/44508 |
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