Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation

Interactive rendering of direct illumination from area lights in virtual worlds has always proven to be challenging. In this paper, we propose a deferred multi-resolution approach for rendering direct illumination from area lights. Our approach subdivides the screenspace into multi-resolution 2D-fra...

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書目詳細資料
Main Authors: Koa, Ming Di, Johan, Henry, Sourin, Alexei
其他作者: School of Computer Science and Engineering
格式: Article
語言:English
出版: 2018
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在線閱讀:https://hdl.handle.net/10356/87987
http://hdl.handle.net/10220/44508
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