Gamification : influencing value-perception of target behaviors

Existing scholarship of gamification has covered the effectiveness of different types of game design elements in specific applications. There is a need to understand why gamification may be capable of fulfilling these applications’ goals and how effective gamified experiences can be created or facil...

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書目詳細資料
Main Authors: Hsueh, Vivian Hua Chen, Tan, Ryan Rui Yang
其他作者: Wee Kim Wee School of Communication and Information
格式: Article
語言:English
出版: 2018
主題:
在線閱讀:https://hdl.handle.net/10356/89926
http://hdl.handle.net/10220/46416
http://ceur-ws.org/Vol-1857/
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