Gamification : influencing value-perception of target behaviors
Existing scholarship of gamification has covered the effectiveness of different types of game design elements in specific applications. There is a need to understand why gamification may be capable of fulfilling these applications’ goals and how effective gamified experiences can be created or facil...
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Main Authors: | Hsueh, Vivian Hua Chen, Tan, Ryan Rui Yang |
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Other Authors: | Wee Kim Wee School of Communication and Information |
Format: | Article |
Language: | English |
Published: |
2018
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/89926 http://hdl.handle.net/10220/46416 http://ceur-ws.org/Vol-1857/ |
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Institution: | Nanyang Technological University |
Language: | English |
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