The cost of stability in coalitional games

A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the core--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games have empty cores, and any outcome in such a game is unstable. In t...

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Bibliographic Details
Main Authors: Bachrach, Yoram, Elkind, Edith, Meir, Reshef, Zuckerman, Michael, Rothe, Jӧrg, Pasechnik, Dmitrii V., Rosenschein, Jeffrey S.
Other Authors: School of Physical and Mathematical Sciences
Format: Conference or Workshop Item
Language:English
Published: 2012
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Online Access:https://hdl.handle.net/10356/94109
http://hdl.handle.net/10220/7628
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Institution: Nanyang Technological University
Language: English
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Summary:A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the core--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games have empty cores, and any outcome in such a game is unstable. In this paper, we investigate the possibility of stabilizing a coalitional game by using external payments. We consider a scenario where an external party, which is interested in having the players work together, offers a supplemental payment to the grand coalition (or, more generally, a particular coalition structure). This payment is conditional on players not deviating from their coalition(s). The sum of this payment plus the actual gains of the coalition(s) may then be divided among the agents so as to promote stability. We define the cost of stability (CoS) as the minimal external payment that stabilizes the game. We provide general bounds on the cost of stability in several classes of games, and explore its algorithmic properties. To develop a better intuition for the concepts we introduce, we provide a detailed algorithmic study of the cost of stability in weighted voting games, a simple but expressive class of games which can model decision-making in political bodies, and cooperation in multiagent settings. Finally, we extend our model and results to games with coalition structures.