Triangular mesh deformation via edge-based graph
Mesh deformation is an important mesh editing process which provides a convenient way to modify a given mesh to meet various design requirements. Most of the existing mesh deformation methods establish their formulations in the primal vertex-based domain and are expected to produce globally smooth a...
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sg-ntu-dr.10356-973712020-05-28T07:41:34Z Triangular mesh deformation via edge-based graph Wang, Kai Zheng, Jianmin Seah, Hock Soon Ma, Yuewen School of Computer Engineering DRNTU::Engineering::Computer science and engineering Mesh deformation is an important mesh editing process which provides a convenient way to modify a given mesh to meet various design requirements. Most of the existing mesh deformation methods establish their formulations in the primal vertex-based domain and are expected to produce globally smooth and consistent deformation results while preserving geometry details as much as possible. In this paper, we present a new surface-based mesh deformation method that performs the computation via an edge-based graph to increase the sampling rate for more accurate shape computation and better deformation results. The user is given the flexibility of adjusting the deformation effect between local shape preservation and global smoothness. Moreover, to simulate the deformation behaviors of regions with different materials, we introduce a stiffness property into the deformation model and present an easy and intuitive way for the user to set the material property. Experimental results demonstrate that our algorithm can produce satisfactory results and make the deformation more flexible. 2013-08-15T08:23:23Z 2019-12-06T19:41:56Z 2013-08-15T08:23:23Z 2019-12-06T19:41:56Z 2012 2012 Journal Article Wang, K., Zheng, J., Seah, H.-S., & Ma, Y. (2012). Triangular Mesh Deformation via Edge-Based Graph. Computer-Aided Design and Applications, 9(3), 345-359. 1686-4360 https://hdl.handle.net/10356/97371 http://hdl.handle.net/10220/13137 10.3722/cadaps.2012.345-359 en Computer-aided design and applications |
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DRNTU::Engineering::Computer science and engineering Wang, Kai Zheng, Jianmin Seah, Hock Soon Ma, Yuewen Triangular mesh deformation via edge-based graph |
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Mesh deformation is an important mesh editing process which provides a convenient way to modify a given mesh to meet various design requirements. Most of the existing mesh deformation methods establish their formulations in the primal vertex-based domain and are expected to produce globally smooth and consistent deformation results while preserving geometry details as much as possible. In this paper, we present a new surface-based mesh deformation method that performs the computation via an edge-based graph to increase the sampling rate for more accurate shape computation and better deformation results. The user is given the flexibility of adjusting the deformation effect between local shape preservation and global smoothness. Moreover, to simulate the deformation behaviors of regions with different materials, we introduce a stiffness property into the deformation model and present an easy and intuitive way for the user to set the material property. Experimental results demonstrate that our algorithm can produce satisfactory results and make the deformation more flexible. |
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School of Computer Engineering |
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School of Computer Engineering Wang, Kai Zheng, Jianmin Seah, Hock Soon Ma, Yuewen |
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Article |
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Wang, Kai Zheng, Jianmin Seah, Hock Soon Ma, Yuewen |
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Wang, Kai |
title |
Triangular mesh deformation via edge-based graph |
title_short |
Triangular mesh deformation via edge-based graph |
title_full |
Triangular mesh deformation via edge-based graph |
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Triangular mesh deformation via edge-based graph |
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Triangular mesh deformation via edge-based graph |
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triangular mesh deformation via edge-based graph |
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2013 |
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https://hdl.handle.net/10356/97371 http://hdl.handle.net/10220/13137 |
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