Triangular mesh deformation via edge-based graph
Mesh deformation is an important mesh editing process which provides a convenient way to modify a given mesh to meet various design requirements. Most of the existing mesh deformation methods establish their formulations in the primal vertex-based domain and are expected to produce globally smooth a...
Saved in:
Main Authors: | Wang, Kai, Zheng, Jianmin, Seah, Hock Soon, Ma, Yuewen |
---|---|
其他作者: | School of Computer Engineering |
格式: | Article |
語言: | English |
出版: |
2013
|
主題: | |
在線閱讀: | https://hdl.handle.net/10356/97371 http://hdl.handle.net/10220/13137 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
機構: | Nanyang Technological University |
語言: | English |
相似書籍
-
Tetrahedral mesh deformation with positional constraints
由: Zhang, Wenjing, et al.
出版: (2022) -
A computational approach to joint line detection on triangular meshes
由: Yang, Xunnian, et al.
出版: (2013) -
2D image deformation based on guaranteed feature correspondence and mesh mapping
由: Liu, Yaqiong, et al.
出版: (2019) -
Physically-based NURBS surface editing with curves
由: Ma, Yuewen, et al.
出版: (2013) -
Interactive mesh visualisation and deformation
由: Ong, Elysia Wei Xi
出版: (2014)