Serious games continuum: Between games for purpose and experiential environments for purpose

10.1016/j.entcom.2010.12.004

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Bibliographic Details
Main Author: Marsh, T.
Other Authors: COMMUNICATIONS AND NEW MEDIA
Format: Article
Published: 2016
Subjects:
Online Access:http://scholarbank.nus.edu.sg/handle/10635/124258
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Institution: National University of Singapore
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spelling sg-nus-scholar.10635-1242582023-10-29T20:53:11Z Serious games continuum: Between games for purpose and experiential environments for purpose Marsh, T. COMMUNICATIONS AND NEW MEDIA Categorization Continuum Definition Serious games 10.1016/j.entcom.2010.12.004 Entertainment Computing 2 2 61-68 2016-06-01T10:13:07Z 2016-06-01T10:13:07Z 2011 Article Marsh, T. (2011). Serious games continuum: Between games for purpose and experiential environments for purpose. Entertainment Computing 2 (2) : 61-68. ScholarBank@NUS Repository. https://doi.org/10.1016/j.entcom.2010.12.004 18759521 http://scholarbank.nus.edu.sg/handle/10635/124258 000214846800002 Scopus
institution National University of Singapore
building NUS Library
continent Asia
country Singapore
Singapore
content_provider NUS Library
collection ScholarBank@NUS
topic Categorization
Continuum
Definition
Serious games
spellingShingle Categorization
Continuum
Definition
Serious games
Marsh, T.
Serious games continuum: Between games for purpose and experiential environments for purpose
description 10.1016/j.entcom.2010.12.004
author2 COMMUNICATIONS AND NEW MEDIA
author_facet COMMUNICATIONS AND NEW MEDIA
Marsh, T.
format Article
author Marsh, T.
author_sort Marsh, T.
title Serious games continuum: Between games for purpose and experiential environments for purpose
title_short Serious games continuum: Between games for purpose and experiential environments for purpose
title_full Serious games continuum: Between games for purpose and experiential environments for purpose
title_fullStr Serious games continuum: Between games for purpose and experiential environments for purpose
title_full_unstemmed Serious games continuum: Between games for purpose and experiential environments for purpose
title_sort serious games continuum: between games for purpose and experiential environments for purpose
publishDate 2016
url http://scholarbank.nus.edu.sg/handle/10635/124258
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