Serious games continuum: Between games for purpose and experiential environments for purpose
10.1016/j.entcom.2010.12.004
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sg-nus-scholar.10635-1242582023-10-29T20:53:11Z Serious games continuum: Between games for purpose and experiential environments for purpose Marsh, T. COMMUNICATIONS AND NEW MEDIA Categorization Continuum Definition Serious games 10.1016/j.entcom.2010.12.004 Entertainment Computing 2 2 61-68 2016-06-01T10:13:07Z 2016-06-01T10:13:07Z 2011 Article Marsh, T. (2011). Serious games continuum: Between games for purpose and experiential environments for purpose. Entertainment Computing 2 (2) : 61-68. ScholarBank@NUS Repository. https://doi.org/10.1016/j.entcom.2010.12.004 18759521 http://scholarbank.nus.edu.sg/handle/10635/124258 000214846800002 Scopus |
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Singapore Singapore |
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Categorization Continuum Definition Serious games |
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Categorization Continuum Definition Serious games Marsh, T. Serious games continuum: Between games for purpose and experiential environments for purpose |
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10.1016/j.entcom.2010.12.004 |
author2 |
COMMUNICATIONS AND NEW MEDIA |
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COMMUNICATIONS AND NEW MEDIA Marsh, T. |
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Article |
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Marsh, T. |
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Marsh, T. |
title |
Serious games continuum: Between games for purpose and experiential environments for purpose |
title_short |
Serious games continuum: Between games for purpose and experiential environments for purpose |
title_full |
Serious games continuum: Between games for purpose and experiential environments for purpose |
title_fullStr |
Serious games continuum: Between games for purpose and experiential environments for purpose |
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Serious games continuum: Between games for purpose and experiential environments for purpose |
title_sort |
serious games continuum: between games for purpose and experiential environments for purpose |
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2016 |
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http://scholarbank.nus.edu.sg/handle/10635/124258 |
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1781789834537336832 |