Creating Discontinuous Innovation: The case of Nintendo's Wii
Master's
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2010
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sg-nus-scholar.10635-167142017-10-21T06:06:18Z Creating Discontinuous Innovation: The case of Nintendo's Wii MU SHIFENG DIVISION OF ENGINEERING AND TECH MGT CHAI KAH HIN HANG CHANG CHIEH discontinuous innovation, video game, inferior-technology, primary performance, secondary feature, competency Master's MASTER OF ENGINEERING 2010-04-08T11:08:14Z 2010-04-08T11:08:14Z 2009-03-24 Thesis MU SHIFENG (2009-03-24). Creating Discontinuous Innovation: The case of Nintendo's Wii. ScholarBank@NUS Repository. http://scholarbank.nus.edu.sg/handle/10635/16714 NOT_IN_WOS en |
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National University of Singapore |
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discontinuous innovation, video game, inferior-technology, primary performance, secondary feature, competency |
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discontinuous innovation, video game, inferior-technology, primary performance, secondary feature, competency MU SHIFENG Creating Discontinuous Innovation: The case of Nintendo's Wii |
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Master's |
author2 |
DIVISION OF ENGINEERING AND TECH MGT |
author_facet |
DIVISION OF ENGINEERING AND TECH MGT MU SHIFENG |
format |
Theses and Dissertations |
author |
MU SHIFENG |
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MU SHIFENG |
title |
Creating Discontinuous Innovation: The case of Nintendo's Wii |
title_short |
Creating Discontinuous Innovation: The case of Nintendo's Wii |
title_full |
Creating Discontinuous Innovation: The case of Nintendo's Wii |
title_fullStr |
Creating Discontinuous Innovation: The case of Nintendo's Wii |
title_full_unstemmed |
Creating Discontinuous Innovation: The case of Nintendo's Wii |
title_sort |
creating discontinuous innovation: the case of nintendo's wii |
publishDate |
2010 |
url |
http://scholarbank.nus.edu.sg/handle/10635/16714 |
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1681079409239392256 |