Does gamification increase engagement with online programs? A systematic review

10.1371/journal.pone.0173403

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Bibliographic Details
Main Authors: Looyestyn, Jemma, Kernot, Jocelyn, Boshoff, Kobie, Ryan, Jillian, Edney, Sarah, Maher, Carol
Other Authors: SAW SWEE HOCK SCHOOL OF PUBLIC HEALTH
Format: Review
Language:English
Published: PUBLIC LIBRARY SCIENCE 2022
Subjects:
Online Access:https://scholarbank.nus.edu.sg/handle/10635/226768
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Institution: National University of Singapore
Language: English
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spelling sg-nus-scholar.10635-2267682024-11-11T00:02:21Z Does gamification increase engagement with online programs? A systematic review Looyestyn, Jemma Kernot, Jocelyn Boshoff, Kobie Ryan, Jillian Edney, Sarah Maher, Carol SAW SWEE HOCK SCHOOL OF PUBLIC HEALTH Dr Sarah Martine Edney Science & Technology Multidisciplinary Sciences Science & Technology - Other Topics 10.1371/journal.pone.0173403 PLOS ONE 12 3 2022-06-08T09:47:52Z 2022-06-08T09:47:52Z 2017-03-31 2022-06-07T05:26:56Z Review Looyestyn, Jemma, Kernot, Jocelyn, Boshoff, Kobie, Ryan, Jillian, Edney, Sarah, Maher, Carol (2017-03-31). Does gamification increase engagement with online programs? A systematic review. PLOS ONE 12 (3). ScholarBank@NUS Repository. https://doi.org/10.1371/journal.pone.0173403 19326203 https://scholarbank.nus.edu.sg/handle/10635/226768 en PUBLIC LIBRARY SCIENCE Elements
institution National University of Singapore
building NUS Library
continent Asia
country Singapore
Singapore
content_provider NUS Library
collection ScholarBank@NUS
language English
topic Science & Technology
Multidisciplinary Sciences
Science & Technology - Other Topics
spellingShingle Science & Technology
Multidisciplinary Sciences
Science & Technology - Other Topics
Looyestyn, Jemma
Kernot, Jocelyn
Boshoff, Kobie
Ryan, Jillian
Edney, Sarah
Maher, Carol
Does gamification increase engagement with online programs? A systematic review
description 10.1371/journal.pone.0173403
author2 SAW SWEE HOCK SCHOOL OF PUBLIC HEALTH
author_facet SAW SWEE HOCK SCHOOL OF PUBLIC HEALTH
Looyestyn, Jemma
Kernot, Jocelyn
Boshoff, Kobie
Ryan, Jillian
Edney, Sarah
Maher, Carol
format Review
author Looyestyn, Jemma
Kernot, Jocelyn
Boshoff, Kobie
Ryan, Jillian
Edney, Sarah
Maher, Carol
author_sort Looyestyn, Jemma
title Does gamification increase engagement with online programs? A systematic review
title_short Does gamification increase engagement with online programs? A systematic review
title_full Does gamification increase engagement with online programs? A systematic review
title_fullStr Does gamification increase engagement with online programs? A systematic review
title_full_unstemmed Does gamification increase engagement with online programs? A systematic review
title_sort does gamification increase engagement with online programs? a systematic review
publisher PUBLIC LIBRARY SCIENCE
publishDate 2022
url https://scholarbank.nus.edu.sg/handle/10635/226768
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