Benefits of gamification in medical education

10.1002/ca.23916

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Main Authors: Krishnamurthy, Kandamaran, Selvaraj, Nikil, Gupta, Palak, Cyriac, Benitta, Dhurairaj, Puvin, Abdullah, Adnan, Krishnapillai, Ambigga, Lugova, Halyna, Haque, Mainul, Xie, Sophie, Ang, Eng-Tat
Other Authors: ANATOMY
Format: Article
Language:English
Published: WILEY 2022
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Online Access:https://scholarbank.nus.edu.sg/handle/10635/234720
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Institution: National University of Singapore
Language: English
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spelling sg-nus-scholar.10635-2347202024-11-12T10:03:39Z Benefits of gamification in medical education Krishnamurthy, Kandamaran Selvaraj, Nikil Gupta, Palak Cyriac, Benitta Dhurairaj, Puvin Abdullah, Adnan Krishnapillai, Ambigga Lugova, Halyna Haque, Mainul Xie, Sophie Ang, Eng-Tat ANATOMY BUILDING Dr Eng Tat Ang Science & Technology Life Sciences & Biomedicine Anatomy & Morphology education gamification medical strategies teaching-learning tools ALLIED HEALTH-EDUCATION INTRINSIC MOTIVATION MOBILE DEVICES SERIOUS GAMES SOCIAL MEDIA CHALLENGES PERFORMANCE NARRATIVES OUTCOMES LEARN 10.1002/ca.23916 CLINICAL ANATOMY 35 6 795-807 2022-11-21T02:08:06Z 2022-11-21T02:08:06Z 2022-06-08 2022-11-18T10:46:37Z Article Krishnamurthy, Kandamaran, Selvaraj, Nikil, Gupta, Palak, Cyriac, Benitta, Dhurairaj, Puvin, Abdullah, Adnan, Krishnapillai, Ambigga, Lugova, Halyna, Haque, Mainul, Xie, Sophie, Ang, Eng-Tat (2022-06-08). Benefits of gamification in medical education. CLINICAL ANATOMY 35 (6) : 795-807. ScholarBank@NUS Repository. https://doi.org/10.1002/ca.23916 0897-3806 1098-2353 https://scholarbank.nus.edu.sg/handle/10635/234720 en WILEY Elements
institution National University of Singapore
building NUS Library
continent Asia
country Singapore
Singapore
content_provider NUS Library
collection ScholarBank@NUS
language English
topic Science & Technology
Life Sciences & Biomedicine
Anatomy & Morphology
education
gamification
medical
strategies
teaching-learning
tools
ALLIED HEALTH-EDUCATION
INTRINSIC MOTIVATION
MOBILE DEVICES
SERIOUS GAMES
SOCIAL MEDIA
CHALLENGES
PERFORMANCE
NARRATIVES
OUTCOMES
LEARN
spellingShingle Science & Technology
Life Sciences & Biomedicine
Anatomy & Morphology
education
gamification
medical
strategies
teaching-learning
tools
ALLIED HEALTH-EDUCATION
INTRINSIC MOTIVATION
MOBILE DEVICES
SERIOUS GAMES
SOCIAL MEDIA
CHALLENGES
PERFORMANCE
NARRATIVES
OUTCOMES
LEARN
Krishnamurthy, Kandamaran
Selvaraj, Nikil
Gupta, Palak
Cyriac, Benitta
Dhurairaj, Puvin
Abdullah, Adnan
Krishnapillai, Ambigga
Lugova, Halyna
Haque, Mainul
Xie, Sophie
Ang, Eng-Tat
Benefits of gamification in medical education
description 10.1002/ca.23916
author2 ANATOMY
author_facet ANATOMY
Krishnamurthy, Kandamaran
Selvaraj, Nikil
Gupta, Palak
Cyriac, Benitta
Dhurairaj, Puvin
Abdullah, Adnan
Krishnapillai, Ambigga
Lugova, Halyna
Haque, Mainul
Xie, Sophie
Ang, Eng-Tat
format Article
author Krishnamurthy, Kandamaran
Selvaraj, Nikil
Gupta, Palak
Cyriac, Benitta
Dhurairaj, Puvin
Abdullah, Adnan
Krishnapillai, Ambigga
Lugova, Halyna
Haque, Mainul
Xie, Sophie
Ang, Eng-Tat
author_sort Krishnamurthy, Kandamaran
title Benefits of gamification in medical education
title_short Benefits of gamification in medical education
title_full Benefits of gamification in medical education
title_fullStr Benefits of gamification in medical education
title_full_unstemmed Benefits of gamification in medical education
title_sort benefits of gamification in medical education
publisher WILEY
publishDate 2022
url https://scholarbank.nus.edu.sg/handle/10635/234720
_version_ 1821190700913393664