Benefits of gamification in medical education
10.1002/ca.23916
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2022
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sg-nus-scholar.10635-2347202024-11-12T10:03:39Z Benefits of gamification in medical education Krishnamurthy, Kandamaran Selvaraj, Nikil Gupta, Palak Cyriac, Benitta Dhurairaj, Puvin Abdullah, Adnan Krishnapillai, Ambigga Lugova, Halyna Haque, Mainul Xie, Sophie Ang, Eng-Tat ANATOMY BUILDING Dr Eng Tat Ang Science & Technology Life Sciences & Biomedicine Anatomy & Morphology education gamification medical strategies teaching-learning tools ALLIED HEALTH-EDUCATION INTRINSIC MOTIVATION MOBILE DEVICES SERIOUS GAMES SOCIAL MEDIA CHALLENGES PERFORMANCE NARRATIVES OUTCOMES LEARN 10.1002/ca.23916 CLINICAL ANATOMY 35 6 795-807 2022-11-21T02:08:06Z 2022-11-21T02:08:06Z 2022-06-08 2022-11-18T10:46:37Z Article Krishnamurthy, Kandamaran, Selvaraj, Nikil, Gupta, Palak, Cyriac, Benitta, Dhurairaj, Puvin, Abdullah, Adnan, Krishnapillai, Ambigga, Lugova, Halyna, Haque, Mainul, Xie, Sophie, Ang, Eng-Tat (2022-06-08). Benefits of gamification in medical education. CLINICAL ANATOMY 35 (6) : 795-807. ScholarBank@NUS Repository. https://doi.org/10.1002/ca.23916 0897-3806 1098-2353 https://scholarbank.nus.edu.sg/handle/10635/234720 en WILEY Elements |
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Singapore Singapore |
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Science & Technology Life Sciences & Biomedicine Anatomy & Morphology education gamification medical strategies teaching-learning tools ALLIED HEALTH-EDUCATION INTRINSIC MOTIVATION MOBILE DEVICES SERIOUS GAMES SOCIAL MEDIA CHALLENGES PERFORMANCE NARRATIVES OUTCOMES LEARN |
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Science & Technology Life Sciences & Biomedicine Anatomy & Morphology education gamification medical strategies teaching-learning tools ALLIED HEALTH-EDUCATION INTRINSIC MOTIVATION MOBILE DEVICES SERIOUS GAMES SOCIAL MEDIA CHALLENGES PERFORMANCE NARRATIVES OUTCOMES LEARN Krishnamurthy, Kandamaran Selvaraj, Nikil Gupta, Palak Cyriac, Benitta Dhurairaj, Puvin Abdullah, Adnan Krishnapillai, Ambigga Lugova, Halyna Haque, Mainul Xie, Sophie Ang, Eng-Tat Benefits of gamification in medical education |
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10.1002/ca.23916 |
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ANATOMY |
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ANATOMY Krishnamurthy, Kandamaran Selvaraj, Nikil Gupta, Palak Cyriac, Benitta Dhurairaj, Puvin Abdullah, Adnan Krishnapillai, Ambigga Lugova, Halyna Haque, Mainul Xie, Sophie Ang, Eng-Tat |
format |
Article |
author |
Krishnamurthy, Kandamaran Selvaraj, Nikil Gupta, Palak Cyriac, Benitta Dhurairaj, Puvin Abdullah, Adnan Krishnapillai, Ambigga Lugova, Halyna Haque, Mainul Xie, Sophie Ang, Eng-Tat |
author_sort |
Krishnamurthy, Kandamaran |
title |
Benefits of gamification in medical education |
title_short |
Benefits of gamification in medical education |
title_full |
Benefits of gamification in medical education |
title_fullStr |
Benefits of gamification in medical education |
title_full_unstemmed |
Benefits of gamification in medical education |
title_sort |
benefits of gamification in medical education |
publisher |
WILEY |
publishDate |
2022 |
url |
https://scholarbank.nus.edu.sg/handle/10635/234720 |
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1821190700913393664 |