DIGITAL WELLBEING IN GAMING: AN EXAMINATION THROUGH TECHNOLOGICAL AND SOCIAL CONTEXTUAL LENSES
Ph.D
Saved in:
Main Author: | ZHU ZICHENG |
---|---|
Other Authors: | COMMUNICATIONS & NEW MEDIA |
Format: | Theses and Dissertations |
Language: | English |
Published: |
2024
|
Subjects: | |
Online Access: | https://scholarbank.nus.edu.sg/handle/10635/247643 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | National University of Singapore |
Language: | English |
Similar Items
-
Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries
by: Cheng C., et al.
Published: (2019) -
Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review
by: XU YAQI
Published: (2021) -
Using Interactive Digital Gaming to Facilitate Learning in E-Commerce Logistics
by: Abdul Rahim, Za'aba, et al.
Published: (2020) -
DoDo game, a color vision deficiency screening test for young children
by: Nguyen, L.-C., et al.
Published: (2016) -
Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs
by: Chib, Arul, et al.
Published: (2015)