Real-time 3D human capture system for mixed-reality art and entertainment
10.1109/TVCG.2005.105
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sg-nus-scholar.10635-572002015-02-19T03:24:34Z Real-time 3D human capture system for mixed-reality art and entertainment Nguyen, T.H.D. Qui, T.C.T. Xu, K. Cheok, A.D. Teo, S.L. Zhou, Z. Mallawaarachchi, A. Lee, S.P. Liu, W. Teo, H.S. Thang, L.N. Li, Y. Kato, H. ELECTRICAL & COMPUTER ENGINEERING 3D viewpoint Art Entertainment Mixed reality Tangible interaction 10.1109/TVCG.2005.105 IEEE Transactions on Visualization and Computer Graphics 11 6 706-720 ITVGE 2014-06-17T03:03:27Z 2014-06-17T03:03:27Z 2005-11 Article Nguyen, T.H.D.,Qui, T.C.T.,Xu, K.,Cheok, A.D.,Teo, S.L.,Zhou, Z.,Mallawaarachchi, A.,Lee, S.P.,Liu, W.,Teo, H.S.,Thang, L.N.,Li, Y.,Kato, H. (2005-11). Real-time 3D human capture system for mixed-reality art and entertainment. IEEE Transactions on Visualization and Computer Graphics 11 (6) : 706-720. ScholarBank@NUS Repository. <a href="https://doi.org/10.1109/TVCG.2005.105" target="_blank">https://doi.org/10.1109/TVCG.2005.105</a> 10772626 http://scholarbank.nus.edu.sg/handle/10635/57200 NOT_IN_WOS Scopus |
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3D viewpoint Art Entertainment Mixed reality Tangible interaction |
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3D viewpoint Art Entertainment Mixed reality Tangible interaction Nguyen, T.H.D. Qui, T.C.T. Xu, K. Cheok, A.D. Teo, S.L. Zhou, Z. Mallawaarachchi, A. Lee, S.P. Liu, W. Teo, H.S. Thang, L.N. Li, Y. Kato, H. Real-time 3D human capture system for mixed-reality art and entertainment |
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10.1109/TVCG.2005.105 |
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ELECTRICAL & COMPUTER ENGINEERING |
author_facet |
ELECTRICAL & COMPUTER ENGINEERING Nguyen, T.H.D. Qui, T.C.T. Xu, K. Cheok, A.D. Teo, S.L. Zhou, Z. Mallawaarachchi, A. Lee, S.P. Liu, W. Teo, H.S. Thang, L.N. Li, Y. Kato, H. |
format |
Article |
author |
Nguyen, T.H.D. Qui, T.C.T. Xu, K. Cheok, A.D. Teo, S.L. Zhou, Z. Mallawaarachchi, A. Lee, S.P. Liu, W. Teo, H.S. Thang, L.N. Li, Y. Kato, H. |
author_sort |
Nguyen, T.H.D. |
title |
Real-time 3D human capture system for mixed-reality art and entertainment |
title_short |
Real-time 3D human capture system for mixed-reality art and entertainment |
title_full |
Real-time 3D human capture system for mixed-reality art and entertainment |
title_fullStr |
Real-time 3D human capture system for mixed-reality art and entertainment |
title_full_unstemmed |
Real-time 3D human capture system for mixed-reality art and entertainment |
title_sort |
real-time 3d human capture system for mixed-reality art and entertainment |
publishDate |
2014 |
url |
http://scholarbank.nus.edu.sg/handle/10635/57200 |
_version_ |
1681084821021917184 |