MatchMove: Business model evolution

In early 2009, Shailesh Naik founded MatchMove, a Singapore-based online entertainment service provider. Naik and his business partner had identified a gap in the Asian online gaming market and their vision was to plug this gap with a company-specific platform that incorporated casual gaming, social...

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Main Authors: TSCHANG, Ted, Wong, Adina
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
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Online Access:https://ink.library.smu.edu.sg/cases_coll_all/158
https://cmp.smu.edu.sg/case/2471
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spelling sg-smu-ink.cases_coll_all-11592018-07-13T09:52:04Z MatchMove: Business model evolution TSCHANG, Ted Wong, Adina In early 2009, Shailesh Naik founded MatchMove, a Singapore-based online entertainment service provider. Naik and his business partner had identified a gap in the Asian online gaming market and their vision was to plug this gap with a company-specific platform that incorporated casual gaming, social networking and e-commerce capabilities. MatchMove signed up global technology giant Yahoo! as its first large client. The company also contracted with game developers to create its own store of quality games that it could offer to its clients. MatchMove’s key value proposition was to act as a conduit between game companies with a high content and low web traffic profile, as well as companies like Yahoo! and Microsoft with a high traffic and limited content profile. It eventually visualised itself as a closed e-commerce system to accept payments for services on its clients’ websites, as well as an open payments portal for all users for multiple merchants. By 2012, MatchMove had further ventured into ‘gamification’, a domain related to its core business. Fast-forwarding to January 2014, Naik sees an opportunity in the market to create the next technological disruption to e-commerce. His vision is that of an open network which taps into the current trend of catering to the ‘unbanked’ and ‘un-carded’. Will this work? Can he do it alone, or should he look for a partner? How should MatchMove evolve its business model to seize this next big opportunity? This case will take students through the various aspects of a business model, including a practical approach to designing the value proposition. The case may also be used to illustrate entrepreneurial traits and thinking in an entrepreneurship course, or in a course related to product development, innovation and/or business strategy, as it demonstrates how product development conceptualisation takes place hand in hand with strategy. 2016-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/cases_coll_all/158 https://cmp.smu.edu.sg/case/2471 Case Collection eng Institutional Knowledge at Singapore Management University Online gaming e-commerce innovation business models value proposition Asia markets Asian Studies Entrepreneurial and Small Business Operations Strategic Management Policy Technology and Innovation
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Online gaming
e-commerce
innovation
business models
value proposition
Asia markets
Asian Studies
Entrepreneurial and Small Business Operations
Strategic Management Policy
Technology and Innovation
spellingShingle Online gaming
e-commerce
innovation
business models
value proposition
Asia markets
Asian Studies
Entrepreneurial and Small Business Operations
Strategic Management Policy
Technology and Innovation
TSCHANG, Ted
Wong, Adina
MatchMove: Business model evolution
description In early 2009, Shailesh Naik founded MatchMove, a Singapore-based online entertainment service provider. Naik and his business partner had identified a gap in the Asian online gaming market and their vision was to plug this gap with a company-specific platform that incorporated casual gaming, social networking and e-commerce capabilities. MatchMove signed up global technology giant Yahoo! as its first large client. The company also contracted with game developers to create its own store of quality games that it could offer to its clients. MatchMove’s key value proposition was to act as a conduit between game companies with a high content and low web traffic profile, as well as companies like Yahoo! and Microsoft with a high traffic and limited content profile. It eventually visualised itself as a closed e-commerce system to accept payments for services on its clients’ websites, as well as an open payments portal for all users for multiple merchants. By 2012, MatchMove had further ventured into ‘gamification’, a domain related to its core business. Fast-forwarding to January 2014, Naik sees an opportunity in the market to create the next technological disruption to e-commerce. His vision is that of an open network which taps into the current trend of catering to the ‘unbanked’ and ‘un-carded’. Will this work? Can he do it alone, or should he look for a partner? How should MatchMove evolve its business model to seize this next big opportunity? This case will take students through the various aspects of a business model, including a practical approach to designing the value proposition. The case may also be used to illustrate entrepreneurial traits and thinking in an entrepreneurship course, or in a course related to product development, innovation and/or business strategy, as it demonstrates how product development conceptualisation takes place hand in hand with strategy.
format text
author TSCHANG, Ted
Wong, Adina
author_facet TSCHANG, Ted
Wong, Adina
author_sort TSCHANG, Ted
title MatchMove: Business model evolution
title_short MatchMove: Business model evolution
title_full MatchMove: Business model evolution
title_fullStr MatchMove: Business model evolution
title_full_unstemmed MatchMove: Business model evolution
title_sort matchmove: business model evolution
publisher Institutional Knowledge at Singapore Management University
publishDate 2016
url https://ink.library.smu.edu.sg/cases_coll_all/158
https://cmp.smu.edu.sg/case/2471
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