Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)

In 2005, the authors of this essay led the development and launch of SMU's (Singapore Management University) first e-learning package on 'Knowledge Management'. This package has been integrated into the overall teaching strategy, thereby fulfilling the University's mission to be...

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Main Authors: MENKHOFF, Thomas, WONG, Yue Kee, THANG, Tze Yian, Edgardo, Donata Ty
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2007
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Online Access:https://ink.library.smu.edu.sg/lkcsb_research/699
https://ink.library.smu.edu.sg/context/lkcsb_research/article/1698/viewcontent/10.1.1.564.7200.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.lkcsb_research-16982018-10-19T07:49:12Z Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) MENKHOFF, Thomas WONG, Yue Kee THANG, Tze Yian Edgardo, Donata Ty In 2005, the authors of this essay led the development and launch of SMU's (Singapore Management University) first e-learning package on 'Knowledge Management'. This package has been integrated into the overall teaching strategy, thereby fulfilling the University's mission to be "committed to an interactive, participative and technologically-enabled learning experience" Since its inception in 2000, SMU's educational and administrative practices are modelled after American institutions, in particular the Wharton School of the University of Pennsylvania. To support SMU's unique pedagogy, wireless technology for mobile computing is a central feature at SMU. Against this background, the paper presents a self-critical and reflective case study of the roll out of an innovative e-learning module blended into a 'Knowledge Management' (KM) course. In the paper, we share the rationale behind the design features of the module and the implementation platform; describe the effort to blend the module into the teaching of the KM course and provide a critical impact assessment of the module based on students' feedback and evaluation results. 2007-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/lkcsb_research/699 https://ink.library.smu.edu.sg/context/lkcsb_research/article/1698/viewcontent/10.1.1.564.7200.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Business Communication Technology and New Media Higher Education
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Business
Communication Technology and New Media
Higher Education
spellingShingle Business
Communication Technology and New Media
Higher Education
MENKHOFF, Thomas
WONG, Yue Kee
THANG, Tze Yian
Edgardo, Donata Ty
Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)
description In 2005, the authors of this essay led the development and launch of SMU's (Singapore Management University) first e-learning package on 'Knowledge Management'. This package has been integrated into the overall teaching strategy, thereby fulfilling the University's mission to be "committed to an interactive, participative and technologically-enabled learning experience" Since its inception in 2000, SMU's educational and administrative practices are modelled after American institutions, in particular the Wharton School of the University of Pennsylvania. To support SMU's unique pedagogy, wireless technology for mobile computing is a central feature at SMU. Against this background, the paper presents a self-critical and reflective case study of the roll out of an innovative e-learning module blended into a 'Knowledge Management' (KM) course. In the paper, we share the rationale behind the design features of the module and the implementation platform; describe the effort to blend the module into the teaching of the KM course and provide a critical impact assessment of the module based on students' feedback and evaluation results.
format text
author MENKHOFF, Thomas
WONG, Yue Kee
THANG, Tze Yian
Edgardo, Donata Ty
author_facet MENKHOFF, Thomas
WONG, Yue Kee
THANG, Tze Yian
Edgardo, Donata Ty
author_sort MENKHOFF, Thomas
title Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)
title_short Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)
title_full Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)
title_fullStr Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)
title_full_unstemmed Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)
title_sort why is there no game?' critical success factors in blending an e-learning module into a knowledge management course: a case study from the singapore management university (smu)
publisher Institutional Knowledge at Singapore Management University
publishDate 2007
url https://ink.library.smu.edu.sg/lkcsb_research/699
https://ink.library.smu.edu.sg/context/lkcsb_research/article/1698/viewcontent/10.1.1.564.7200.pdf
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