Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU)
In 2005, the authors of this essay led the development and launch of SMU's (Singapore Management University) first e-learning package on 'Knowledge Management'. This package has been integrated into the overall teaching strategy, thereby fulfilling the University's mission to be...
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sg-smu-ink.lkcsb_research-16982018-10-19T07:49:12Z Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) MENKHOFF, Thomas WONG, Yue Kee THANG, Tze Yian Edgardo, Donata Ty In 2005, the authors of this essay led the development and launch of SMU's (Singapore Management University) first e-learning package on 'Knowledge Management'. This package has been integrated into the overall teaching strategy, thereby fulfilling the University's mission to be "committed to an interactive, participative and technologically-enabled learning experience" Since its inception in 2000, SMU's educational and administrative practices are modelled after American institutions, in particular the Wharton School of the University of Pennsylvania. To support SMU's unique pedagogy, wireless technology for mobile computing is a central feature at SMU. Against this background, the paper presents a self-critical and reflective case study of the roll out of an innovative e-learning module blended into a 'Knowledge Management' (KM) course. In the paper, we share the rationale behind the design features of the module and the implementation platform; describe the effort to blend the module into the teaching of the KM course and provide a critical impact assessment of the module based on students' feedback and evaluation results. 2007-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/lkcsb_research/699 https://ink.library.smu.edu.sg/context/lkcsb_research/article/1698/viewcontent/10.1.1.564.7200.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Business Communication Technology and New Media Higher Education |
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Business Communication Technology and New Media Higher Education MENKHOFF, Thomas WONG, Yue Kee THANG, Tze Yian Edgardo, Donata Ty Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) |
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In 2005, the authors of this essay led the development and launch of SMU's (Singapore Management University) first e-learning package on 'Knowledge Management'. This package has been integrated into the overall teaching strategy, thereby fulfilling the University's mission to be "committed to an interactive, participative and technologically-enabled learning experience" Since its inception in 2000, SMU's educational and administrative practices are modelled after American institutions, in particular the Wharton School of the University of Pennsylvania. To support SMU's unique pedagogy, wireless technology for mobile computing is a central feature at SMU. Against this background, the paper presents a self-critical and reflective case study of the roll out of an innovative e-learning module blended into a 'Knowledge Management' (KM) course. In the paper, we share the rationale behind the design features of the module and the implementation platform; describe the effort to blend the module into the teaching of the KM course and provide a critical impact assessment of the module based on students' feedback and evaluation results. |
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text |
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MENKHOFF, Thomas WONG, Yue Kee THANG, Tze Yian Edgardo, Donata Ty |
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MENKHOFF, Thomas WONG, Yue Kee THANG, Tze Yian Edgardo, Donata Ty |
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MENKHOFF, Thomas |
title |
Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) |
title_short |
Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) |
title_full |
Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) |
title_fullStr |
Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) |
title_full_unstemmed |
Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU) |
title_sort |
why is there no game?' critical success factors in blending an e-learning module into a knowledge management course: a case study from the singapore management university (smu) |
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Institutional Knowledge at Singapore Management University |
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2007 |
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https://ink.library.smu.edu.sg/lkcsb_research/699 https://ink.library.smu.edu.sg/context/lkcsb_research/article/1698/viewcontent/10.1.1.564.7200.pdf |
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