Explaining the Spatial Organization of Creative Industries: The Case of the U.S. Videogames Industry

The paper presents a picture of the spatial location of the U.S. videogames industry as a broad range of clusters of different sizes, none of them dominant, then uses a variety of qualitative evidence (including interview and ethnographic) to illustrate a theory of how these variegated clusters have...

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Bibliographic Details
Main Authors: TSCHANG, F. Ted, VANG, Jan
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2008
Subjects:
Online Access:https://ink.library.smu.edu.sg/lkcsb_research/1439
https://ink.library.smu.edu.sg/context/lkcsb_research/article/2438/viewcontent/Explaining_the_Spatial_Organization_of_Creative_In.pdf
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Institution: Singapore Management University
Language: English
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