Explaining the Spatial Organization of Creative Industries: The Case of the U.S. Videogames Industry
The paper presents a picture of the spatial location of the U.S. videogames industry as a broad range of clusters of different sizes, none of them dominant, then uses a variety of qualitative evidence (including interview and ethnographic) to illustrate a theory of how these variegated clusters have...
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Main Authors: | TSCHANG, F. Ted, VANG, Jan |
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Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2008
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Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/1439 https://ink.library.smu.edu.sg/context/lkcsb_research/article/2438/viewcontent/Explaining_the_Spatial_Organization_of_Creative_In.pdf |
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Institution: | Singapore Management University |
Language: | English |
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