Videogames and their material representations: Prototyping interactive experiences for social and cognitive purposes
This article explores a formative era of video games during which paper prototyping was widely used. By examining a range of paper prototypes, we extend the conception of a prototype to involve types that incorporate multiple aspects of video game design, including the mapping of content, locations...
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Main Authors: | , , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2022
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Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/7402 |
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Institution: | Singapore Management University |
Language: | English |