Videogames and their material representations: Prototyping interactive experiences for social and cognitive purposes

This article explores a formative era of video games during which paper prototyping was widely used. By examining a range of paper prototypes, we extend the conception of a prototype to involve types that incorporate multiple aspects of video game design, including the mapping of content, locations...

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Bibliographic Details
Main Authors: Feichin Ted TSCHANG (or F. Ted TSCHANG), D’IPPOLITO, Beatrice, CHABOUD, Mathieu-Claude
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2022
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Online Access:https://ink.library.smu.edu.sg/lkcsb_research/7402
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Institution: Singapore Management University
Language: English

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