Product Development in Japanese Tv Game Software: The Case of an Innovative Game
This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other...
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sg-smu-ink.lkcsb_research-34142010-09-24T04:18:03Z Product Development in Japanese Tv Game Software: The Case of an Innovative Game Baba, Y. TSCHANG, Feichin, Ted This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other important issues, such as the need to allow for radical redesign in development cycles, and the need to resolve tensions between creative and controlling processes. The paper addresses the broader design issue by documenting the emerging prototyping practices in design-driven and originality-oriented product development. We term this an outward spiral software development model, in which the completion of an initial prototyping cycle may lead to significant revisions in design and code, and the possible scrapping of large chunks of code. This model is compared with the development processes used for other types of software and in creative industries like the music industry. 2001-12-01T08:00:00Z text https://ink.library.smu.edu.sg/lkcsb_research/2415 info:doi/10.1142/S1363919601000464 Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Strategic Management Policy Technology and Innovation |
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Strategic Management Policy Technology and Innovation Baba, Y. TSCHANG, Feichin, Ted Product Development in Japanese Tv Game Software: The Case of an Innovative Game |
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This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other important issues, such as the need to allow for radical redesign in development cycles, and the need to resolve tensions between creative and controlling processes. The paper addresses the broader design issue by documenting the emerging prototyping practices in design-driven and originality-oriented product development. We term this an outward spiral software development model, in which the completion of an initial prototyping cycle may lead to significant revisions in design and code, and the possible scrapping of large chunks of code. This model is compared with the development processes used for other types of software and in creative industries like the music industry. |
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text |
author |
Baba, Y. TSCHANG, Feichin, Ted |
author_facet |
Baba, Y. TSCHANG, Feichin, Ted |
author_sort |
Baba, Y. |
title |
Product Development in Japanese Tv Game Software: The Case of an Innovative Game |
title_short |
Product Development in Japanese Tv Game Software: The Case of an Innovative Game |
title_full |
Product Development in Japanese Tv Game Software: The Case of an Innovative Game |
title_fullStr |
Product Development in Japanese Tv Game Software: The Case of an Innovative Game |
title_full_unstemmed |
Product Development in Japanese Tv Game Software: The Case of an Innovative Game |
title_sort |
product development in japanese tv game software: the case of an innovative game |
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Institutional Knowledge at Singapore Management University |
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2001 |
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https://ink.library.smu.edu.sg/lkcsb_research/2415 |
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1770570253942652928 |