Product Development in Japanese Tv Game Software: The Case of an Innovative Game

This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other...

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Main Authors: Baba, Y., TSCHANG, Feichin, Ted
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2001
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Online Access:https://ink.library.smu.edu.sg/lkcsb_research/2415
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Institution: Singapore Management University
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spelling sg-smu-ink.lkcsb_research-34142010-09-24T04:18:03Z Product Development in Japanese Tv Game Software: The Case of an Innovative Game Baba, Y. TSCHANG, Feichin, Ted This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other important issues, such as the need to allow for radical redesign in development cycles, and the need to resolve tensions between creative and controlling processes. The paper addresses the broader design issue by documenting the emerging prototyping practices in design-driven and originality-oriented product development. We term this an outward spiral software development model, in which the completion of an initial prototyping cycle may lead to significant revisions in design and code, and the possible scrapping of large chunks of code. This model is compared with the development processes used for other types of software and in creative industries like the music industry. 2001-12-01T08:00:00Z text https://ink.library.smu.edu.sg/lkcsb_research/2415 info:doi/10.1142/S1363919601000464 Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Strategic Management Policy Technology and Innovation
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Strategic Management Policy
Technology and Innovation
spellingShingle Strategic Management Policy
Technology and Innovation
Baba, Y.
TSCHANG, Feichin, Ted
Product Development in Japanese Tv Game Software: The Case of an Innovative Game
description This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other important issues, such as the need to allow for radical redesign in development cycles, and the need to resolve tensions between creative and controlling processes. The paper addresses the broader design issue by documenting the emerging prototyping practices in design-driven and originality-oriented product development. We term this an outward spiral software development model, in which the completion of an initial prototyping cycle may lead to significant revisions in design and code, and the possible scrapping of large chunks of code. This model is compared with the development processes used for other types of software and in creative industries like the music industry.
format text
author Baba, Y.
TSCHANG, Feichin, Ted
author_facet Baba, Y.
TSCHANG, Feichin, Ted
author_sort Baba, Y.
title Product Development in Japanese Tv Game Software: The Case of an Innovative Game
title_short Product Development in Japanese Tv Game Software: The Case of an Innovative Game
title_full Product Development in Japanese Tv Game Software: The Case of an Innovative Game
title_fullStr Product Development in Japanese Tv Game Software: The Case of an Innovative Game
title_full_unstemmed Product Development in Japanese Tv Game Software: The Case of an Innovative Game
title_sort product development in japanese tv game software: the case of an innovative game
publisher Institutional Knowledge at Singapore Management University
publishDate 2001
url https://ink.library.smu.edu.sg/lkcsb_research/2415
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