Videogames as Interactive Experiential Products and Their Manner of Development

This paper is a first attempt to systematically explore the main characteristics of videogames and the particular problems encountered in their development. As an example of an emerging creative industry, videogames are an instance of what we term interactive experiential products. Our study is base...

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Bibliographic Details
Main Author: Tschang, Ted Feichin
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2005
Subjects:
Online Access:https://ink.library.smu.edu.sg/lkcsb_research/2691
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Institution: Singapore Management University
Language: English