The Performance Impact of Experience in Creative Software Endeavors
We investigate the performance impact of experience in developing creative endeavors – creative products potentially accented with a functional element and/or motivated by profit. By definition, the functionality and production ‘method’ can vary from one creative endeavor to another. The traditional...
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2011
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sg-smu-ink.lkcsb_research-41632013-08-12T01:20:45Z The Performance Impact of Experience in Creative Software Endeavors FAN, Terence Ping Ching Robertson, Duncan We investigate the performance impact of experience in developing creative endeavors – creative products potentially accented with a functional element and/or motivated by profit. By definition, the functionality and production ‘method’ can vary from one creative endeavor to another. The traditional learning curve – originally derived from the manufacturing environment – should not hold in this context. Drawing from the literature in corporate acquisitions, improvising theatre and jazz, as well as from drawings in early Renaissance Italy, we hypothesize that the performance of creative endeavors as a function of successive creative endeavors at the individual level first experiences stagnation or decline, then an abrupt positive improvement, and perhaps followed in the longer run by more moderate improvement. Using a unique data set of user-developed Facebook applications, we show empirical support to our hypotheses. 2011-02-01T08:00:00Z text https://ink.library.smu.edu.sg/lkcsb_research/3164 Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Learning exploration creative innovations Organizational Behavior and Theory Technology and Innovation |
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Learning exploration creative innovations Organizational Behavior and Theory Technology and Innovation FAN, Terence Ping Ching Robertson, Duncan The Performance Impact of Experience in Creative Software Endeavors |
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We investigate the performance impact of experience in developing creative endeavors – creative products potentially accented with a functional element and/or motivated by profit. By definition, the functionality and production ‘method’ can vary from one creative endeavor to another. The traditional learning curve – originally derived from the manufacturing environment – should not hold in this context. Drawing from the literature in corporate acquisitions, improvising theatre and jazz, as well as from drawings in early Renaissance Italy, we hypothesize that the performance of creative endeavors as a function of successive creative endeavors at the individual level first experiences stagnation or decline, then an abrupt positive improvement, and perhaps followed in the longer run by more moderate improvement. Using a unique data set of user-developed Facebook applications, we show empirical support to our hypotheses. |
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text |
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FAN, Terence Ping Ching Robertson, Duncan |
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FAN, Terence Ping Ching Robertson, Duncan |
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FAN, Terence Ping Ching |
title |
The Performance Impact of Experience in Creative Software Endeavors |
title_short |
The Performance Impact of Experience in Creative Software Endeavors |
title_full |
The Performance Impact of Experience in Creative Software Endeavors |
title_fullStr |
The Performance Impact of Experience in Creative Software Endeavors |
title_full_unstemmed |
The Performance Impact of Experience in Creative Software Endeavors |
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performance impact of experience in creative software endeavors |
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Institutional Knowledge at Singapore Management University |
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2011 |
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https://ink.library.smu.edu.sg/lkcsb_research/3164 |
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