Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age
Creative processes are partly stable over the ages, and partly influenced by their techno-historical contexts. In this paper we examine the effects of technology on creative effort in two historical periods separated by five hundred years: the early Italian Renaissance and the contemporary Internet...
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sg-smu-ink.lkcsb_research-45942014-01-15T05:42:05Z Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age Sapsed, Jonathan TSCHANG, Feichin Ted Creative processes are partly stable over the ages, and partly influenced by their techno-historical contexts. In this paper we examine the effects of technology on creative effort in two historical periods separated by five hundred years: the early Italian Renaissance and the contemporary Internet age with the production of art for digital products such as video games and animation. We examine how human creative processes, or more broadly, creative work, can be conceptualized as a general nature within a complex framework of evolving practices, technologies, and social norms. Commonalities emerge by comparing these two ages. In particular, creative work can be thought of as a combinative activity, operating on motifs in culture, and bounded by their social acceptance. Second, creative work involves techniques that expand the frontier of creative output. Third, creative work involves much iteration, facilitated by the media, techniques and technologies. We examine the constants in human combinative creativity by comparing these ages, as well as how this combinative creativity and iterative activity is mediated differently by the technologies of the time. 2014-03-01T08:00:00Z text https://ink.library.smu.edu.sg/lkcsb_research/3595 info:doi/10.1016/j.techfore.2013.09.014 https://doi.org/10.1016/j.techfore.2013.09.014 Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Creative process Artistic innovation Renaissance Digital art Video games Arts Management Technology and Innovation |
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Creative process Artistic innovation Renaissance Digital art Video games Arts Management Technology and Innovation Sapsed, Jonathan TSCHANG, Feichin Ted Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age |
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Creative processes are partly stable over the ages, and partly influenced by their techno-historical contexts. In this paper we examine the effects of technology on creative effort in two historical periods separated by five hundred years: the early Italian Renaissance and the contemporary Internet age with the production of art for digital products such as video games and animation. We examine how human creative processes, or more broadly, creative work, can be conceptualized as a general nature within a complex framework of evolving practices, technologies, and social norms. Commonalities emerge by comparing these two ages. In particular, creative work can be thought of as a combinative activity, operating on motifs in culture, and bounded by their social acceptance. Second, creative work involves techniques that expand the frontier of creative output. Third, creative work involves much iteration, facilitated by the media, techniques and technologies. We examine the constants in human combinative creativity by comparing these ages, as well as how this combinative creativity and iterative activity is mediated differently by the technologies of the time. |
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text |
author |
Sapsed, Jonathan TSCHANG, Feichin Ted |
author_facet |
Sapsed, Jonathan TSCHANG, Feichin Ted |
author_sort |
Sapsed, Jonathan |
title |
Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age |
title_short |
Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age |
title_full |
Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age |
title_fullStr |
Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age |
title_full_unstemmed |
Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age |
title_sort |
art is long, innovation is short: lessons from the renaissance and the digital age |
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Institutional Knowledge at Singapore Management University |
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2014 |
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https://ink.library.smu.edu.sg/lkcsb_research/3595 https://doi.org/10.1016/j.techfore.2013.09.014 |
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1770571722105290752 |