Gamification to Engage Students in Higher Education
According to the 2014 Horizon report, gamification is a significant development in higher education. Gamification refers to the application of gaming mechanics in non-gaming contexts such as education to increase participants’ engagement. Given that gamification in higher education is still nascent,...
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Main Authors: | , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2015
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Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/4740 https://ink.library.smu.edu.sg/context/lkcsb_research/article/5739/viewcontent/GamificationEngageStudentsHigherEducation_RT_NS_2016Mar_WP.pdf |
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Institution: | Singapore Management University |
Language: | English |