Gamification to Engage Students in Higher Education

According to the 2014 Horizon report, gamification is a significant development in higher education. Gamification refers to the application of gaming mechanics in non-gaming contexts such as education to increase participants’ engagement. Given that gamification in higher education is still nascent,...

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Bibliographic Details
Main Authors: TAN, Jayarani, SOCKALINGAM, Nachamma
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2015
Subjects:
Online Access:https://ink.library.smu.edu.sg/lkcsb_research/4740
https://ink.library.smu.edu.sg/context/lkcsb_research/article/5739/viewcontent/GamificationEngageStudentsHigherEducation_RT_NS_2016Mar_WP.pdf
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Institution: Singapore Management University
Language: English