Gamification to Engage Students in Higher Education

According to the 2014 Horizon report, gamification is a significant development in higher education. Gamification refers to the application of gaming mechanics in non-gaming contexts such as education to increase participants’ engagement. Given that gamification in higher education is still nascent,...

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Main Authors: TAN, Jayarani, SOCKALINGAM, Nachamma
格式: text
語言:English
出版: Institutional Knowledge at Singapore Management University 2015
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在線閱讀:https://ink.library.smu.edu.sg/lkcsb_research/4740
https://ink.library.smu.edu.sg/context/lkcsb_research/article/5739/viewcontent/GamificationEngageStudentsHigherEducation_RT_NS_2016Mar_WP.pdf
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機構: Singapore Management University
語言: English