Bidding graph games with partially-observable budgets
Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bid...
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2023
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Online Access: | https://ink.library.smu.edu.sg/sis_research/9080 https://ink.library.smu.edu.sg/context/sis_research/article/10083/viewcontent/25679_Article_Text_29742_1_2_20230626.pdf |
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Institution: | Singapore Management University |
Language: | English |
Summary: | Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets and in each turn, an auction (bidding) determines which player moves the token. So far, bidding games have only been studied as fullinformation games. In this work we initiate the study of partial-information bidding games: we study bidding games in which a player’s initial budget is drawn from a known probability distribution. We show that while for some bidding mechanisms and objectives, it is straightforward to adapt the results from the full-information setting to the partialinformation setting, for others, the analysis is significantly more challenging, requires new techniques, and gives rise to interesting results. Specifically, we study games with meanpayoff objectives in combination with poorman bidding. We construct optimal strategies for a partially-informed player who plays against a fully-informed adversary. We show that, somewhat surprisingly, the value under pure strategies does not necessarily exist in such games. |
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