Bidding graph games with partially-observable budgets

Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bid...

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Main Authors: AVNI, Guy, JECKER, Ismael, ZIKELIC, Dorde
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Language:English
Published: Institutional Knowledge at Singapore Management University 2023
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Online Access:https://ink.library.smu.edu.sg/sis_research/9080
https://ink.library.smu.edu.sg/context/sis_research/article/10083/viewcontent/25679_Article_Text_29742_1_2_20230626.pdf
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spelling sg-smu-ink.sis_research-100832024-08-01T15:18:26Z Bidding graph games with partially-observable budgets AVNI, Guy JECKER, Ismael ZIKELIC, Dorde Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets and in each turn, an auction (bidding) determines which player moves the token. So far, bidding games have only been studied as fullinformation games. In this work we initiate the study of partial-information bidding games: we study bidding games in which a player’s initial budget is drawn from a known probability distribution. We show that while for some bidding mechanisms and objectives, it is straightforward to adapt the results from the full-information setting to the partialinformation setting, for others, the analysis is significantly more challenging, requires new techniques, and gives rise to interesting results. Specifically, we study games with meanpayoff objectives in combination with poorman bidding. We construct optimal strategies for a partially-informed player who plays against a fully-informed adversary. We show that, somewhat surprisingly, the value under pure strategies does not necessarily exist in such games. 2023-02-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9080 info:doi/10.1609/aaai.v37i5.25679 https://ink.library.smu.edu.sg/context/sis_research/article/10083/viewcontent/25679_Article_Text_29742_1_2_20230626.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Graphics and Human Computer Interfaces
spellingShingle Graphics and Human Computer Interfaces
AVNI, Guy
JECKER, Ismael
ZIKELIC, Dorde
Bidding graph games with partially-observable budgets
description Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets and in each turn, an auction (bidding) determines which player moves the token. So far, bidding games have only been studied as fullinformation games. In this work we initiate the study of partial-information bidding games: we study bidding games in which a player’s initial budget is drawn from a known probability distribution. We show that while for some bidding mechanisms and objectives, it is straightforward to adapt the results from the full-information setting to the partialinformation setting, for others, the analysis is significantly more challenging, requires new techniques, and gives rise to interesting results. Specifically, we study games with meanpayoff objectives in combination with poorman bidding. We construct optimal strategies for a partially-informed player who plays against a fully-informed adversary. We show that, somewhat surprisingly, the value under pure strategies does not necessarily exist in such games.
format text
author AVNI, Guy
JECKER, Ismael
ZIKELIC, Dorde
author_facet AVNI, Guy
JECKER, Ismael
ZIKELIC, Dorde
author_sort AVNI, Guy
title Bidding graph games with partially-observable budgets
title_short Bidding graph games with partially-observable budgets
title_full Bidding graph games with partially-observable budgets
title_fullStr Bidding graph games with partially-observable budgets
title_full_unstemmed Bidding graph games with partially-observable budgets
title_sort bidding graph games with partially-observable budgets
publisher Institutional Knowledge at Singapore Management University
publishDate 2023
url https://ink.library.smu.edu.sg/sis_research/9080
https://ink.library.smu.edu.sg/context/sis_research/article/10083/viewcontent/25679_Article_Text_29742_1_2_20230626.pdf
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