Bidding graph games with partially-observable budgets
Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bid...
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sg-smu-ink.sis_research-100832024-08-01T15:18:26Z Bidding graph games with partially-observable budgets AVNI, Guy JECKER, Ismael ZIKELIC, Dorde Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets and in each turn, an auction (bidding) determines which player moves the token. So far, bidding games have only been studied as fullinformation games. In this work we initiate the study of partial-information bidding games: we study bidding games in which a player’s initial budget is drawn from a known probability distribution. We show that while for some bidding mechanisms and objectives, it is straightforward to adapt the results from the full-information setting to the partialinformation setting, for others, the analysis is significantly more challenging, requires new techniques, and gives rise to interesting results. Specifically, we study games with meanpayoff objectives in combination with poorman bidding. We construct optimal strategies for a partially-informed player who plays against a fully-informed adversary. We show that, somewhat surprisingly, the value under pure strategies does not necessarily exist in such games. 2023-02-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9080 info:doi/10.1609/aaai.v37i5.25679 https://ink.library.smu.edu.sg/context/sis_research/article/10083/viewcontent/25679_Article_Text_29742_1_2_20230626.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Graphics and Human Computer Interfaces |
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Graphics and Human Computer Interfaces AVNI, Guy JECKER, Ismael ZIKELIC, Dorde Bidding graph games with partially-observable budgets |
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Two-player zero-sum graph games are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite play, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets and in each turn, an auction (bidding) determines which player moves the token. So far, bidding games have only been studied as fullinformation games. In this work we initiate the study of partial-information bidding games: we study bidding games in which a player’s initial budget is drawn from a known probability distribution. We show that while for some bidding mechanisms and objectives, it is straightforward to adapt the results from the full-information setting to the partialinformation setting, for others, the analysis is significantly more challenging, requires new techniques, and gives rise to interesting results. Specifically, we study games with meanpayoff objectives in combination with poorman bidding. We construct optimal strategies for a partially-informed player who plays against a fully-informed adversary. We show that, somewhat surprisingly, the value under pure strategies does not necessarily exist in such games. |
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AVNI, Guy JECKER, Ismael ZIKELIC, Dorde |
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AVNI, Guy JECKER, Ismael ZIKELIC, Dorde |
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AVNI, Guy |
title |
Bidding graph games with partially-observable budgets |
title_short |
Bidding graph games with partially-observable budgets |
title_full |
Bidding graph games with partially-observable budgets |
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Bidding graph games with partially-observable budgets |
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Bidding graph games with partially-observable budgets |
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bidding graph games with partially-observable budgets |
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Institutional Knowledge at Singapore Management University |
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2023 |
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https://ink.library.smu.edu.sg/sis_research/9080 https://ink.library.smu.edu.sg/context/sis_research/article/10083/viewcontent/25679_Article_Text_29742_1_2_20230626.pdf |
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