Patient engagement in the medical facility waiting room using gamified healthcare information delivery

This study explores the proposition that medical facility waiting rooms are an opportune setting to engage with and educate patients while they are waiting for care. In collaboration with emergency department (ED) personnel, we developed ER Hero, a tablet-based application for waiting rooms that int...

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Main Authors: HASSAN, Raheel, TWYMAN, Nathan W., NAH, Fiona F., SIAU, Keng
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
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Online Access:https://ink.library.smu.edu.sg/sis_research/9531
https://ink.library.smu.edu.sg/context/sis_research/article/10531/viewcontent/Patient_engagement_in_the_medical_facility_waiting_room_using_gamified_healthcare_information_delivery.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-105312024-11-15T07:33:49Z Patient engagement in the medical facility waiting room using gamified healthcare information delivery HASSAN, Raheel TWYMAN, Nathan W. NAH, Fiona F. SIAU, Keng This study explores the proposition that medical facility waiting rooms are an opportune setting to engage with and educate patients while they are waiting for care. In collaboration with emergency department (ED) personnel, we developed ER Hero, a tablet-based application for waiting rooms that introduces patients to ED professionals and operations through mini-games and story-like interaction. We evaluated this prototype with human participants to determine how well it performed when compared to paper-based information disclosure presenting the same information. Participants using the application exhibited increased ED knowledge, decreased nervousness, and increased interest. The gamified application outperformed a paper-based approach on some of these aspects. Quantitative and qualitative results of this study have helped identify key design factors necessary for effective engagement with patients in the medical facility waiting room, improved communication between patients and hospital personnel, and enhanced patient experience in the waiting room. 2016-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9531 info:doi/10.1007/978-3-319-39399-5_39 https://ink.library.smu.edu.sg/context/sis_research/article/10531/viewcontent/Patient_engagement_in_the_medical_facility_waiting_room_using_gamified_healthcare_information_delivery.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University healthcare gamification human-computer interaction user experience patient satisfaction patient self care patient relationship management Databases and Information Systems Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic healthcare
gamification
human-computer interaction
user experience
patient satisfaction
patient self care
patient relationship management
Databases and Information Systems
Graphics and Human Computer Interfaces
spellingShingle healthcare
gamification
human-computer interaction
user experience
patient satisfaction
patient self care
patient relationship management
Databases and Information Systems
Graphics and Human Computer Interfaces
HASSAN, Raheel
TWYMAN, Nathan W.
NAH, Fiona F.
SIAU, Keng
Patient engagement in the medical facility waiting room using gamified healthcare information delivery
description This study explores the proposition that medical facility waiting rooms are an opportune setting to engage with and educate patients while they are waiting for care. In collaboration with emergency department (ED) personnel, we developed ER Hero, a tablet-based application for waiting rooms that introduces patients to ED professionals and operations through mini-games and story-like interaction. We evaluated this prototype with human participants to determine how well it performed when compared to paper-based information disclosure presenting the same information. Participants using the application exhibited increased ED knowledge, decreased nervousness, and increased interest. The gamified application outperformed a paper-based approach on some of these aspects. Quantitative and qualitative results of this study have helped identify key design factors necessary for effective engagement with patients in the medical facility waiting room, improved communication between patients and hospital personnel, and enhanced patient experience in the waiting room.
format text
author HASSAN, Raheel
TWYMAN, Nathan W.
NAH, Fiona F.
SIAU, Keng
author_facet HASSAN, Raheel
TWYMAN, Nathan W.
NAH, Fiona F.
SIAU, Keng
author_sort HASSAN, Raheel
title Patient engagement in the medical facility waiting room using gamified healthcare information delivery
title_short Patient engagement in the medical facility waiting room using gamified healthcare information delivery
title_full Patient engagement in the medical facility waiting room using gamified healthcare information delivery
title_fullStr Patient engagement in the medical facility waiting room using gamified healthcare information delivery
title_full_unstemmed Patient engagement in the medical facility waiting room using gamified healthcare information delivery
title_sort patient engagement in the medical facility waiting room using gamified healthcare information delivery
publisher Institutional Knowledge at Singapore Management University
publishDate 2016
url https://ink.library.smu.edu.sg/sis_research/9531
https://ink.library.smu.edu.sg/context/sis_research/article/10531/viewcontent/Patient_engagement_in_the_medical_facility_waiting_room_using_gamified_healthcare_information_delivery.pdf
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