Flow in gaming: Literature synthesis and framework development

Flow, a state of optimal experience where one is completely absorbed and immersed in an activity, is an important phenomenon for studying and designing games. In this article, we synthesise the literature on flow in gaming to discern existing research streams, and identify the antecedents, dimension...

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Bibliographic Details
Main Authors: NAH, Fiona Fui-hoon, ESCHENBRENNER, B., ZENG, Q., TELAPROLU, V., SEPEHR, S.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2014
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Online Access:https://ink.library.smu.edu.sg/sis_research/9882
https://ink.library.smu.edu.sg/context/sis_research/article/10882/viewcontent/nah_et_al_2014_flow_in_gaming_literature_synthesis_and_framework_development.pdf
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Institution: Singapore Management University
Language: English
Description
Summary:Flow, a state of optimal experience where one is completely absorbed and immersed in an activity, is an important phenomenon for studying and designing games. In this article, we synthesise the literature on flow in gaming to discern existing research streams, and identify the antecedents, dimensions, and outcomes of flow which are then integrated into a framework. Based on the findings, we provide suggestions for game design elements that practitioners, such as game designers, may find useful for creating or inducing flow in gaming. We also discuss implications for research and practice as well as provide suggestions for future research.