Developing gamification research in information systems
Gamification, an umbrella term for incorporating game design elements into non-game systems to make them more engaging and productive, is of interest to Information System (IS) communities, because it has wide applications, such as, gamification designs for workplace, learning and health apps, socia...
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sg-smu-ink.sis_research-109702025-01-16T10:06:45Z Developing gamification research in information systems LIU, De LANDERS, Richard LOWRY, Paul NAH, Fiona Fui-hoon SANTHANAM, Radhika Gamification, an umbrella term for incorporating game design elements into non-game systems to make them more engaging and productive, is of interest to Information System (IS) communities, because it has wide applications, such as, gamification designs for workplace, learning and health apps, social media, online communities, and the gig economy. As a multidisciplinary research domain, gamification integrates elements of technology, human motivation, task design, human-computer-interface design, and algorithms/AI design, and is a fertile ground for IS researchers with a variety of different background. There are many challenges in conducting gamification research, including how to get started in this highly multidisciplinary domain, how to identify novel issues of practical and theoretical importance, how to navigate gamification design processes and avoid common pitfalls, and how to add theoretical contributions to the literature on gamification science. This panel is designed to bring together a team of experts on gamification research to explore these issues and other related issues from the audience. 2022-08-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9970 https://ink.library.smu.edu.sg/context/sis_research/article/10970/viewcontent/DevelopingGamificationResearch_pvoa.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Gamification Gamification Design Research Gaps Current Issues Databases and Information Systems Graphics and Human Computer Interfaces |
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Gamification Gamification Design Research Gaps Current Issues Databases and Information Systems Graphics and Human Computer Interfaces LIU, De LANDERS, Richard LOWRY, Paul NAH, Fiona Fui-hoon SANTHANAM, Radhika Developing gamification research in information systems |
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Gamification, an umbrella term for incorporating game design elements into non-game systems to make them more engaging and productive, is of interest to Information System (IS) communities, because it has wide applications, such as, gamification designs for workplace, learning and health apps, social media, online communities, and the gig economy. As a multidisciplinary research domain, gamification integrates elements of technology, human motivation, task design, human-computer-interface design, and algorithms/AI design, and is a fertile ground for IS researchers with a variety of different background. There are many challenges in conducting gamification research, including how to get started in this highly multidisciplinary domain, how to identify novel issues of practical and theoretical importance, how to navigate gamification design processes and avoid common pitfalls, and how to add theoretical contributions to the literature on gamification science. This panel is designed to bring together a team of experts on gamification research to explore these issues and other related issues from the audience. |
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text |
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LIU, De LANDERS, Richard LOWRY, Paul NAH, Fiona Fui-hoon SANTHANAM, Radhika |
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LIU, De LANDERS, Richard LOWRY, Paul NAH, Fiona Fui-hoon SANTHANAM, Radhika |
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LIU, De |
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Developing gamification research in information systems |
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Developing gamification research in information systems |
title_full |
Developing gamification research in information systems |
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Developing gamification research in information systems |
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Developing gamification research in information systems |
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developing gamification research in information systems |
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Institutional Knowledge at Singapore Management University |
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2022 |
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https://ink.library.smu.edu.sg/sis_research/9970 https://ink.library.smu.edu.sg/context/sis_research/article/10970/viewcontent/DevelopingGamificationResearch_pvoa.pdf |
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