Patient engagement in the medical facility waiting room using gamified healthcare information delivery
This study explores the proposition that medical facility waiting rooms are an opportune setting to engage with and educate patients while they are waiting for care. In collaboration with emergency department (ED) personnel, we developed ER Hero, a tablet-based application for waiting rooms that int...
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sg-smu-ink.sis_research-110362025-01-27T06:36:12Z Patient engagement in the medical facility waiting room using gamified healthcare information delivery HASSAN, Raheel TWYMAN, Nathan W. NAH, Fiona Fui-hoon SIAU, Keng This study explores the proposition that medical facility waiting rooms are an opportune setting to engage with and educate patients while they are waiting for care. In collaboration with emergency department (ED) personnel, we developed ER Hero, a tablet-based application for waiting rooms that introduces patients to ED professionals and operations through mini-games and story-like interaction. We evaluated this prototype with human participants to determine how well it performed when compared to paper-based information disclosure presenting the same information. Participants using the application exhibited increased ED knowledge, decreased nervousness, and increased interest. The gamified application outperformed a paper-based approach on some of these aspects. Quantitative and qualitative results of this study have helped identify key design factors necessary for effective engagement with patients in the medical facility waiting room, improved communication between patients and hospital personnel, and enhanced patient experience in the waiting room. 2016-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/10036 info:doi/10.1007/978-3-319-39399-5 https://ink.library.smu.edu.sg/context/sis_research/article/11036/viewcontent/Hassan2016PatientEngagementintheMedicalFacilityWaitingRoomUsingGamifiedHealthcareInformationDelivery.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Healthcare Gamification Human-computer interaction User experience Patient satisfaction Patient self care Patient relationship management Databases and Information Systems Graphics and Human Computer Interfaces Health Information Technology |
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Healthcare Gamification Human-computer interaction User experience Patient satisfaction Patient self care Patient relationship management Databases and Information Systems Graphics and Human Computer Interfaces Health Information Technology HASSAN, Raheel TWYMAN, Nathan W. NAH, Fiona Fui-hoon SIAU, Keng Patient engagement in the medical facility waiting room using gamified healthcare information delivery |
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This study explores the proposition that medical facility waiting rooms are an opportune setting to engage with and educate patients while they are waiting for care. In collaboration with emergency department (ED) personnel, we developed ER Hero, a tablet-based application for waiting rooms that introduces patients to ED professionals and operations through mini-games and story-like interaction. We evaluated this prototype with human participants to determine how well it performed when compared to paper-based information disclosure presenting the same information. Participants using the application exhibited increased ED knowledge, decreased nervousness, and increased interest. The gamified application outperformed a paper-based approach on some of these aspects. Quantitative and qualitative results of this study have helped identify key design factors necessary for effective engagement with patients in the medical facility waiting room, improved communication between patients and hospital personnel, and enhanced patient experience in the waiting room. |
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text |
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HASSAN, Raheel TWYMAN, Nathan W. NAH, Fiona Fui-hoon SIAU, Keng |
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HASSAN, Raheel TWYMAN, Nathan W. NAH, Fiona Fui-hoon SIAU, Keng |
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HASSAN, Raheel |
title |
Patient engagement in the medical facility waiting room using gamified healthcare information delivery |
title_short |
Patient engagement in the medical facility waiting room using gamified healthcare information delivery |
title_full |
Patient engagement in the medical facility waiting room using gamified healthcare information delivery |
title_fullStr |
Patient engagement in the medical facility waiting room using gamified healthcare information delivery |
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Patient engagement in the medical facility waiting room using gamified healthcare information delivery |
title_sort |
patient engagement in the medical facility waiting room using gamified healthcare information delivery |
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Institutional Knowledge at Singapore Management University |
publishDate |
2016 |
url |
https://ink.library.smu.edu.sg/sis_research/10036 https://ink.library.smu.edu.sg/context/sis_research/article/11036/viewcontent/Hassan2016PatientEngagementintheMedicalFacilityWaitingRoomUsingGamifiedHealthcareInformationDelivery.pdf |
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