Effects of the use of leaderboards in education
Gamification has been used in education to increase student motivation and performance. In this research, we are interested to examine the effect of leaderboards on student motivation by assessing the interest of students to complete optional practice questions provided to them in a course. Based on...
Saved in:
Main Authors: | CHIU, Yu-Hsien, NAH, Fiona Fui-hoon |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2017
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/10046 https://ink.library.smu.edu.sg/context/sis_research/article/11046/viewcontent/Effects_of_the_Use_of_Leaderboards_in_Education_pv.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods
by: NAH, Fiona Fui-hoon, et al.
Published: (2015) -
Effect of gamification on intrinsic motivation
by: CHAN, Edna, et al.
Published: (2018) -
Effect of hypertext and animation on learning
by: GURU, Ashu, et al.
Published: (2000) -
Understanding engagement in educational computer games
by: NAH, Fiona Fui-hoon, et al.
Published: (2012) -
Gamification of education using computer games
by: NAH, Fiona Fui-hoon, et al.
Published: (2013)