A study of early stage game design and prototyping

Computer games and simulations can be valuable teaching and communication tools, and they are a powerful form of self-expression. Unfortunately, creating games requires programming, and programming requires time and skill. Some tools facilitate game creation to motivate novice programmers, but progr...

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Bibliographic Details
Main Authors: COLWELL, Brien, DAVIS, Richard C., Landay, James A.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2008
Subjects:
Online Access:https://ink.library.smu.edu.sg/sis_research/810
https://ink.library.smu.edu.sg/context/sis_research/article/1809/viewcontent/UW_CSE_08_10_03.PDF
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Institution: Singapore Management University
Language: English
Description
Summary:Computer games and simulations can be valuable teaching and communication tools, and they are a powerful form of self-expression. Unfortunately, creating games requires programming, and programming requires time and skill. Some tools facilitate game creation to motivate novice programmers, but programming is still necessary. Other systems require less programming, but they are narrowly focused. To enable faster, simpler, and more expressive tools for professionals and amateurs, we have explored the processes and tools used in the early stages of game and simulation design. Interviews with educators clarified the uses of simulations in the classroom, while interviews with professional game designers uncovered a need for a new medium for prototyping interaction. We also conducted a study that observed seven groups of children designing games with words, sketches, and animations, finding significant advantages to sketches and animations. Finally, we refined an interface optimization design technique and applied it to this domain as a first step toward a new game and simulation prototyping tool.