A study of early stage game design and prototyping

Computer games and simulations can be valuable teaching and communication tools, and they are a powerful form of self-expression. Unfortunately, creating games requires programming, and programming requires time and skill. Some tools facilitate game creation to motivate novice programmers, but progr...

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Main Authors: COLWELL, Brien, DAVIS, Richard C., Landay, James A.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2008
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Online Access:https://ink.library.smu.edu.sg/sis_research/810
https://ink.library.smu.edu.sg/context/sis_research/article/1809/viewcontent/UW_CSE_08_10_03.PDF
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-18092010-11-26T07:24:03Z A study of early stage game design and prototyping COLWELL, Brien DAVIS, Richard C. Landay, James A. Computer games and simulations can be valuable teaching and communication tools, and they are a powerful form of self-expression. Unfortunately, creating games requires programming, and programming requires time and skill. Some tools facilitate game creation to motivate novice programmers, but programming is still necessary. Other systems require less programming, but they are narrowly focused. To enable faster, simpler, and more expressive tools for professionals and amateurs, we have explored the processes and tools used in the early stages of game and simulation design. Interviews with educators clarified the uses of simulations in the classroom, while interviews with professional game designers uncovered a need for a new medium for prototyping interaction. We also conducted a study that observed seven groups of children designing games with words, sketches, and animations, finding significant advantages to sketches and animations. Finally, we refined an interface optimization design technique and applied it to this domain as a first step toward a new game and simulation prototyping tool. 2008-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/810 https://ink.library.smu.edu.sg/context/sis_research/article/1809/viewcontent/UW_CSE_08_10_03.PDF http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Games simulations design animation prototyping Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Games
simulations
design
animation
prototyping
Software Engineering
spellingShingle Games
simulations
design
animation
prototyping
Software Engineering
COLWELL, Brien
DAVIS, Richard C.
Landay, James A.
A study of early stage game design and prototyping
description Computer games and simulations can be valuable teaching and communication tools, and they are a powerful form of self-expression. Unfortunately, creating games requires programming, and programming requires time and skill. Some tools facilitate game creation to motivate novice programmers, but programming is still necessary. Other systems require less programming, but they are narrowly focused. To enable faster, simpler, and more expressive tools for professionals and amateurs, we have explored the processes and tools used in the early stages of game and simulation design. Interviews with educators clarified the uses of simulations in the classroom, while interviews with professional game designers uncovered a need for a new medium for prototyping interaction. We also conducted a study that observed seven groups of children designing games with words, sketches, and animations, finding significant advantages to sketches and animations. Finally, we refined an interface optimization design technique and applied it to this domain as a first step toward a new game and simulation prototyping tool.
format text
author COLWELL, Brien
DAVIS, Richard C.
Landay, James A.
author_facet COLWELL, Brien
DAVIS, Richard C.
Landay, James A.
author_sort COLWELL, Brien
title A study of early stage game design and prototyping
title_short A study of early stage game design and prototyping
title_full A study of early stage game design and prototyping
title_fullStr A study of early stage game design and prototyping
title_full_unstemmed A study of early stage game design and prototyping
title_sort study of early stage game design and prototyping
publisher Institutional Knowledge at Singapore Management University
publishDate 2008
url https://ink.library.smu.edu.sg/sis_research/810
https://ink.library.smu.edu.sg/context/sis_research/article/1809/viewcontent/UW_CSE_08_10_03.PDF
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