Iterated Weaker-than-Weak Dominance
We introduce a weakening of standard gametheoretic δ-dominance conditions, called dominance, which enables more aggressive pruning of candidate strategies at the cost of solution accuracy. Equilibria of a game obtained by eliminating a δ-dominated strategy are guaranteed to be approximate equilibria...
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sg-smu-ink.sis_research-18392016-01-19T06:22:13Z Iterated Weaker-than-Weak Dominance CHENG, Shih-Fen WELLMAN, Michael P. We introduce a weakening of standard gametheoretic δ-dominance conditions, called dominance, which enables more aggressive pruning of candidate strategies at the cost of solution accuracy. Equilibria of a game obtained by eliminating a δ-dominated strategy are guaranteed to be approximate equilibria of the original game, with degree of approximation bounded by the dominance parameter. We can apply elimination of δ-dominated strategies iteratively, but the for which a strategy may be eliminated depends on prior eliminations. We discuss implications of this order independence, and propose greedy heuristics for determining a sequence of eliminations to reduce the game as far as possible while keeping down costs. A case study analysis of an empirical 2-player game serves to illustrate the technique, and demonstrate the utility of weaker-than-weak dominance pruning. 2007-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/840 https://ink.library.smu.edu.sg/context/sis_research/article/1839/viewcontent/IJCAI_ChengS1471.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Artificial Intelligence and Robotics Operations Research, Systems Engineering and Industrial Engineering |
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Artificial Intelligence and Robotics Operations Research, Systems Engineering and Industrial Engineering CHENG, Shih-Fen WELLMAN, Michael P. Iterated Weaker-than-Weak Dominance |
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We introduce a weakening of standard gametheoretic δ-dominance conditions, called dominance, which enables more aggressive pruning of candidate strategies at the cost of solution accuracy. Equilibria of a game obtained by eliminating a δ-dominated strategy are guaranteed to be approximate equilibria of the original game, with degree of approximation bounded by the dominance parameter. We can apply elimination of δ-dominated strategies iteratively, but the for which a strategy may be eliminated depends on prior eliminations. We discuss implications of this order independence, and propose greedy heuristics for determining a sequence of eliminations to reduce the game as far as possible while keeping down costs. A case study analysis of an empirical 2-player game serves to illustrate the technique, and demonstrate the utility of weaker-than-weak dominance pruning. |
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text |
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CHENG, Shih-Fen WELLMAN, Michael P. |
author_facet |
CHENG, Shih-Fen WELLMAN, Michael P. |
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CHENG, Shih-Fen |
title |
Iterated Weaker-than-Weak Dominance |
title_short |
Iterated Weaker-than-Weak Dominance |
title_full |
Iterated Weaker-than-Weak Dominance |
title_fullStr |
Iterated Weaker-than-Weak Dominance |
title_full_unstemmed |
Iterated Weaker-than-Weak Dominance |
title_sort |
iterated weaker-than-weak dominance |
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Institutional Knowledge at Singapore Management University |
publishDate |
2007 |
url |
https://ink.library.smu.edu.sg/sis_research/840 https://ink.library.smu.edu.sg/context/sis_research/article/1839/viewcontent/IJCAI_ChengS1471.pdf |
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