Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network

This study investigates and reports preliminary findings on player performance prediction approaches which model player's past performance and social diversity in mentoring network in Ever Quest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Enter...

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Main Authors: SHIM, Kyong Jin, HSU, K. W., SRIVASTAVA, J.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2011
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Online Access:https://ink.library.smu.edu.sg/sis_research/1499
http://dx.doi.org/10.1109/ASONAM.2011.113
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-24982012-06-22T03:26:14Z Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network SHIM, Kyong Jin HSU, K. W. SRIVASTAVA, J. This study investigates and reports preliminary findings on player performance prediction approaches which model player's past performance and social diversity in mentoring network in Ever Quest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. Our contributions include a better understanding of performance metrics used in the game and a foundation of recommendation systems for mentors and apprentices. We examined three different game servers from the Ever Quest II game logs. In all three servers, the results from our analyses suggest that increase in social diversity in terms of characters and classes encountered moderately negatively correlates with player performance. Based on this finding, we built predictive models to predict player's future performance based on past performance and social diversity in terms of mentoring activities. Our results indicate that 1) models employing past performance and social diversity perform better and 2) prediction for mentors is generally better than that for apprentices. 2011-07-01T07:00:00Z text https://ink.library.smu.edu.sg/sis_research/1499 info:doi/10.1109/ASONAM.2011.113 http://dx.doi.org/10.1109/ASONAM.2011.113 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University massively multiplayer online games mentoring player performance video games Databases and Information Systems Numerical Analysis and Scientific Computing
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic massively multiplayer online games
mentoring
player performance
video games
Databases and Information Systems
Numerical Analysis and Scientific Computing
spellingShingle massively multiplayer online games
mentoring
player performance
video games
Databases and Information Systems
Numerical Analysis and Scientific Computing
SHIM, Kyong Jin
HSU, K. W.
SRIVASTAVA, J.
Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network
description This study investigates and reports preliminary findings on player performance prediction approaches which model player's past performance and social diversity in mentoring network in Ever Quest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. Our contributions include a better understanding of performance metrics used in the game and a foundation of recommendation systems for mentors and apprentices. We examined three different game servers from the Ever Quest II game logs. In all three servers, the results from our analyses suggest that increase in social diversity in terms of characters and classes encountered moderately negatively correlates with player performance. Based on this finding, we built predictive models to predict player's future performance based on past performance and social diversity in terms of mentoring activities. Our results indicate that 1) models employing past performance and social diversity perform better and 2) prediction for mentors is generally better than that for apprentices.
format text
author SHIM, Kyong Jin
HSU, K. W.
SRIVASTAVA, J.
author_facet SHIM, Kyong Jin
HSU, K. W.
SRIVASTAVA, J.
author_sort SHIM, Kyong Jin
title Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network
title_short Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network
title_full Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network
title_fullStr Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network
title_full_unstemmed Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network
title_sort modeling player performance in massively multiplayer online role-playing games: the effects of diversity in mentoring network
publisher Institutional Knowledge at Singapore Management University
publishDate 2011
url https://ink.library.smu.edu.sg/sis_research/1499
http://dx.doi.org/10.1109/ASONAM.2011.113
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