Trends and controversies: AI, virtual worlds, and massively multiplayer online games

The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players....

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Main Authors: CHEN, Hsinchun, ZHANG, Yulei, Bainbridge, W. S., SHIM, Kyong Jin, Pathak, N., Ahmad, M. A., DeLong, C., Borbora, Z., Mahapatra, A., Srivastava, J.
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Language:English
Published: Institutional Knowledge at Singapore Management University 2011
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Online Access:https://ink.library.smu.edu.sg/sis_research/1515
https://ink.library.smu.edu.sg/context/sis_research/article/2514/viewcontent/AI__virtual_worlds__and_massively_multiplayer_online_games.pdf
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spelling sg-smu-ink.sis_research-25142019-04-02T02:28:09Z Trends and controversies: AI, virtual worlds, and massively multiplayer online games CHEN, Hsinchun ZHANG, Yulei Bainbridge, W. S. SHIM, Kyong Jin Pathak, N. Ahmad, M. A. DeLong, C. Borbora, Z. Mahapatra, A. Srivastava, J. The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and MMOG Web mining and computational social science modeling. This issue includes articles with research examples from distinguished experts in social science and computer science. Each article presents a unique research framework, computational methods, and selected results. 2011-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1515 info:doi/10.1109/MIS.2011.21 https://ink.library.smu.edu.sg/context/sis_research/article/2514/viewcontent/AI__virtual_worlds__and_massively_multiplayer_online_games.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Communication Technology and New Media Computer Sciences Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Communication Technology and New Media
Computer Sciences
Graphics and Human Computer Interfaces
spellingShingle Communication Technology and New Media
Computer Sciences
Graphics and Human Computer Interfaces
CHEN, Hsinchun
ZHANG, Yulei
Bainbridge, W. S.
SHIM, Kyong Jin
Pathak, N.
Ahmad, M. A.
DeLong, C.
Borbora, Z.
Mahapatra, A.
Srivastava, J.
Trends and controversies: AI, virtual worlds, and massively multiplayer online games
description The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and MMOG Web mining and computational social science modeling. This issue includes articles with research examples from distinguished experts in social science and computer science. Each article presents a unique research framework, computational methods, and selected results.
format text
author CHEN, Hsinchun
ZHANG, Yulei
Bainbridge, W. S.
SHIM, Kyong Jin
Pathak, N.
Ahmad, M. A.
DeLong, C.
Borbora, Z.
Mahapatra, A.
Srivastava, J.
author_facet CHEN, Hsinchun
ZHANG, Yulei
Bainbridge, W. S.
SHIM, Kyong Jin
Pathak, N.
Ahmad, M. A.
DeLong, C.
Borbora, Z.
Mahapatra, A.
Srivastava, J.
author_sort CHEN, Hsinchun
title Trends and controversies: AI, virtual worlds, and massively multiplayer online games
title_short Trends and controversies: AI, virtual worlds, and massively multiplayer online games
title_full Trends and controversies: AI, virtual worlds, and massively multiplayer online games
title_fullStr Trends and controversies: AI, virtual worlds, and massively multiplayer online games
title_full_unstemmed Trends and controversies: AI, virtual worlds, and massively multiplayer online games
title_sort trends and controversies: ai, virtual worlds, and massively multiplayer online games
publisher Institutional Knowledge at Singapore Management University
publishDate 2011
url https://ink.library.smu.edu.sg/sis_research/1515
https://ink.library.smu.edu.sg/context/sis_research/article/2514/viewcontent/AI__virtual_worlds__and_massively_multiplayer_online_games.pdf
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