Adaptive Gameplay for Programming Practice

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games...

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Main Authors: BOESCH, Chris, BOESCH, Sandra
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2013
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Online Access:https://ink.library.smu.edu.sg/sis_research/2045
https://ink.library.smu.edu.sg/context/sis_research/article/3046/viewcontent/auto_convert.pdf
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spelling sg-smu-ink.sis_research-30462015-12-05T08:57:43Z Adaptive Gameplay for Programming Practice BOESCH, Chris BOESCH, Sandra Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users. 2013-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2045 info:doi/10.5176/2251-2195_CSEIT13.22 https://ink.library.smu.edu.sg/context/sis_research/article/3046/viewcontent/auto_convert.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Game-based learning education programming self regulation game difficulty Education Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Game-based learning
education
programming
self regulation
game difficulty
Education
Software Engineering
spellingShingle Game-based learning
education
programming
self regulation
game difficulty
Education
Software Engineering
BOESCH, Chris
BOESCH, Sandra
Adaptive Gameplay for Programming Practice
description Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.
format text
author BOESCH, Chris
BOESCH, Sandra
author_facet BOESCH, Chris
BOESCH, Sandra
author_sort BOESCH, Chris
title Adaptive Gameplay for Programming Practice
title_short Adaptive Gameplay for Programming Practice
title_full Adaptive Gameplay for Programming Practice
title_fullStr Adaptive Gameplay for Programming Practice
title_full_unstemmed Adaptive Gameplay for Programming Practice
title_sort adaptive gameplay for programming practice
publisher Institutional Knowledge at Singapore Management University
publishDate 2013
url https://ink.library.smu.edu.sg/sis_research/2045
https://ink.library.smu.edu.sg/context/sis_research/article/3046/viewcontent/auto_convert.pdf
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