Adaptive Gameplay for Programming Practice
Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games...
Saved in:
Main Authors: | , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2013
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/2045 https://ink.library.smu.edu.sg/context/sis_research/article/3046/viewcontent/auto_convert.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-3046 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-30462015-12-05T08:57:43Z Adaptive Gameplay for Programming Practice BOESCH, Chris BOESCH, Sandra Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users. 2013-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2045 info:doi/10.5176/2251-2195_CSEIT13.22 https://ink.library.smu.edu.sg/context/sis_research/article/3046/viewcontent/auto_convert.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Game-based learning education programming self regulation game difficulty Education Software Engineering |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
Game-based learning education programming self regulation game difficulty Education Software Engineering |
spellingShingle |
Game-based learning education programming self regulation game difficulty Education Software Engineering BOESCH, Chris BOESCH, Sandra Adaptive Gameplay for Programming Practice |
description |
Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users. |
format |
text |
author |
BOESCH, Chris BOESCH, Sandra |
author_facet |
BOESCH, Chris BOESCH, Sandra |
author_sort |
BOESCH, Chris |
title |
Adaptive Gameplay for Programming Practice |
title_short |
Adaptive Gameplay for Programming Practice |
title_full |
Adaptive Gameplay for Programming Practice |
title_fullStr |
Adaptive Gameplay for Programming Practice |
title_full_unstemmed |
Adaptive Gameplay for Programming Practice |
title_sort |
adaptive gameplay for programming practice |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2013 |
url |
https://ink.library.smu.edu.sg/sis_research/2045 https://ink.library.smu.edu.sg/context/sis_research/article/3046/viewcontent/auto_convert.pdf |
_version_ |
1770571780239392768 |