ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exerga...
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Main Authors: | , , , , , , , , , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2012
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Online Access: | https://ink.library.smu.edu.sg/sis_research/2075 https://ink.library.smu.edu.sg/context/sis_research/article/3074/viewcontent/p15_park.pdf |
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Institution: | Singapore Management University |
Language: | English |
Summary: | We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies. |
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