ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exerga...
Saved in:
Main Authors: | , , , , , , , , , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2012
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/2075 https://ink.library.smu.edu.sg/context/sis_research/article/3074/viewcontent/p15_park.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-3074 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-30742016-11-08T07:56:23Z ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices PARK, Taiwoo HWANG, Inseok LEE, Uichin LEE, Sunghoon Ivan YOO, Chungkuk LEE, Youngki JANG, Hyukjae CHOE, Sungwon Peter PARK, Souneil SONG, Junehwa We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies. 2012-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2075 info:doi/10.1145/2307636.2307639 https://ink.library.smu.edu.sg/context/sis_research/article/3074/viewcontent/p15_park.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Exergame Exercise Social Pervasive Heterogeneous Software Engineering |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
Exergame Exercise Social Pervasive Heterogeneous Software Engineering |
spellingShingle |
Exergame Exercise Social Pervasive Heterogeneous Software Engineering PARK, Taiwoo HWANG, Inseok LEE, Uichin LEE, Sunghoon Ivan YOO, Chungkuk LEE, Youngki JANG, Hyukjae CHOE, Sungwon Peter PARK, Souneil SONG, Junehwa ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices |
description |
We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies. |
format |
text |
author |
PARK, Taiwoo HWANG, Inseok LEE, Uichin LEE, Sunghoon Ivan YOO, Chungkuk LEE, Youngki JANG, Hyukjae CHOE, Sungwon Peter PARK, Souneil SONG, Junehwa |
author_facet |
PARK, Taiwoo HWANG, Inseok LEE, Uichin LEE, Sunghoon Ivan YOO, Chungkuk LEE, Youngki JANG, Hyukjae CHOE, Sungwon Peter PARK, Souneil SONG, Junehwa |
author_sort |
PARK, Taiwoo |
title |
ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices |
title_short |
ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices |
title_full |
ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices |
title_fullStr |
ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices |
title_full_unstemmed |
ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices |
title_sort |
exerlink: enabling pervasive social exergames with heterogeneous exercise devices |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2012 |
url |
https://ink.library.smu.edu.sg/sis_research/2075 https://ink.library.smu.edu.sg/context/sis_research/article/3074/viewcontent/p15_park.pdf |
_version_ |
1770571784916041728 |