ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices

We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exerga...

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Main Authors: PARK, Taiwoo, HWANG, Inseok, LEE, Uichin, LEE, Sunghoon Ivan, YOO, Chungkuk, LEE, Youngki, JANG, Hyukjae, CHOE, Sungwon Peter, PARK, Souneil, SONG, Junehwa
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Language:English
Published: Institutional Knowledge at Singapore Management University 2012
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Online Access:https://ink.library.smu.edu.sg/sis_research/2075
https://ink.library.smu.edu.sg/context/sis_research/article/3074/viewcontent/p15_park.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-30742016-11-08T07:56:23Z ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices PARK, Taiwoo HWANG, Inseok LEE, Uichin LEE, Sunghoon Ivan YOO, Chungkuk LEE, Youngki JANG, Hyukjae CHOE, Sungwon Peter PARK, Souneil SONG, Junehwa We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies. 2012-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2075 info:doi/10.1145/2307636.2307639 https://ink.library.smu.edu.sg/context/sis_research/article/3074/viewcontent/p15_park.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Exergame Exercise Social Pervasive Heterogeneous Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Exergame
Exercise
Social
Pervasive
Heterogeneous
Software Engineering
spellingShingle Exergame
Exercise
Social
Pervasive
Heterogeneous
Software Engineering
PARK, Taiwoo
HWANG, Inseok
LEE, Uichin
LEE, Sunghoon Ivan
YOO, Chungkuk
LEE, Youngki
JANG, Hyukjae
CHOE, Sungwon Peter
PARK, Souneil
SONG, Junehwa
ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
description We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies.
format text
author PARK, Taiwoo
HWANG, Inseok
LEE, Uichin
LEE, Sunghoon Ivan
YOO, Chungkuk
LEE, Youngki
JANG, Hyukjae
CHOE, Sungwon Peter
PARK, Souneil
SONG, Junehwa
author_facet PARK, Taiwoo
HWANG, Inseok
LEE, Uichin
LEE, Sunghoon Ivan
YOO, Chungkuk
LEE, Youngki
JANG, Hyukjae
CHOE, Sungwon Peter
PARK, Souneil
SONG, Junehwa
author_sort PARK, Taiwoo
title ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
title_short ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
title_full ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
title_fullStr ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
title_full_unstemmed ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices
title_sort exerlink: enabling pervasive social exergames with heterogeneous exercise devices
publisher Institutional Knowledge at Singapore Management University
publishDate 2012
url https://ink.library.smu.edu.sg/sis_research/2075
https://ink.library.smu.edu.sg/context/sis_research/article/3074/viewcontent/p15_park.pdf
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