Experimenting with Gamification in the Classroom

With the advancement in computing technologies many professional have sought to advance their professions by applying such technologies. Initially, the teaching profession has been slow to apply new technologies in the field of education. This trend is being reversed with the adaptation of various c...

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Bibliographic Details
Main Authors: Grant, Emanuel, SHANKARARAMAN, Venkataramanan (Venky), LECK, Jeremy Kian Loong
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2014
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Online Access:https://ink.library.smu.edu.sg/sis_research/2616
http://dx.doi.org/10.1109/ICEED.2014.7194692
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Institution: Singapore Management University
Language: English