Experimenting with Gamification in the Classroom
With the advancement in computing technologies many professional have sought to advance their professions by applying such technologies. Initially, the teaching profession has been slow to apply new technologies in the field of education. This trend is being reversed with the adaptation of various c...
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Main Authors: | Grant, Emanuel, SHANKARARAMAN, Venkataramanan (Venky), LECK, Jeremy Kian Loong |
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Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2014
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Online Access: | https://ink.library.smu.edu.sg/sis_research/2616 http://dx.doi.org/10.1109/ICEED.2014.7194692 |
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Institution: | Singapore Management University |
Language: | English |
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