Serious gaming and gamification education in health professions : systematic review
Background: There is a worldwide shortage of health workers, and this issue requires innovative education solutions. Serious gaming and gamification education have the potential to provide a quality, cost-effective, novel approach that is flexible, portable, and enjoyable and allow interaction with...
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Main Authors: | , , , , , , , , , , |
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格式: | Article |
語言: | English |
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2019
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主題: | |
在線閱讀: | https://hdl.handle.net/10356/86030 http://hdl.handle.net/10220/49254 |
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機構: | Nanyang Technological University |
語言: | English |