Jasper: Sensing gamers' emotions using physiological sensors
This paper aims to develop a system that evaluates the emotional experience of gamers based on physiological changes. A within-subject experiment with 22 participants has been designed to investigate the effects of difficulty level and social playing mode on player emotions and to examine the correl...
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Main Authors: | , , , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2016
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Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/3305 https://ink.library.smu.edu.sg/context/sis_research/article/4307/viewcontent/jaspersensing.pdf |
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Institution: | Singapore Management University |
Language: | English |
Summary: | This paper aims to develop a system that evaluates the emotional experience of gamers based on physiological changes. A within-subject experiment with 22 participants has been designed to investigate the effects of difficulty level and social playing mode on player emotions and to examine the correlation between each emotion and the physiological changes. We demonstrate the feasibility of using commodity wearable physiological sensing devices to recognize mobile gamer's emotion. Specifically, our system performs 3-level excitement classification at an accuracy of 77.38% and binary classification of happiness state at an accuracy of 73.21%. These classification results show the potential of using commodity wearable sensing devices as a valuable evaluation tool for game designers to gauge user emotions and develop personalized gaming experience. |
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