Jasper: Sensing gamers' emotions using physiological sensors
This paper aims to develop a system that evaluates the emotional experience of gamers based on physiological changes. A within-subject experiment with 22 participants has been designed to investigate the effects of difficulty level and social playing mode on player emotions and to examine the correl...
Saved in:
Main Authors: | , , , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2016
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/3305 https://ink.library.smu.edu.sg/context/sis_research/article/4307/viewcontent/jaspersensing.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-4307 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-43072020-03-26T08:47:14Z Jasper: Sensing gamers' emotions using physiological sensors HUYNH, Sinh LEE, Youngki PARK, Taiwoo BALAN, Rajesh Krishna This paper aims to develop a system that evaluates the emotional experience of gamers based on physiological changes. A within-subject experiment with 22 participants has been designed to investigate the effects of difficulty level and social playing mode on player emotions and to examine the correlation between each emotion and the physiological changes. We demonstrate the feasibility of using commodity wearable physiological sensing devices to recognize mobile gamer's emotion. Specifically, our system performs 3-level excitement classification at an accuracy of 77.38% and binary classification of happiness state at an accuracy of 73.21%. These classification results show the potential of using commodity wearable sensing devices as a valuable evaluation tool for game designers to gauge user emotions and develop personalized gaming experience. 2016-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/3305 info:doi/10.1145/2934646.2934648 https://ink.library.smu.edu.sg/context/sis_research/article/4307/viewcontent/jaspersensing.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University emotion recognition mobile gaming physiological sensing wearable Computer Sciences Software Engineering |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
emotion recognition mobile gaming physiological sensing wearable Computer Sciences Software Engineering |
spellingShingle |
emotion recognition mobile gaming physiological sensing wearable Computer Sciences Software Engineering HUYNH, Sinh LEE, Youngki PARK, Taiwoo BALAN, Rajesh Krishna Jasper: Sensing gamers' emotions using physiological sensors |
description |
This paper aims to develop a system that evaluates the emotional experience of gamers based on physiological changes. A within-subject experiment with 22 participants has been designed to investigate the effects of difficulty level and social playing mode on player emotions and to examine the correlation between each emotion and the physiological changes. We demonstrate the feasibility of using commodity wearable physiological sensing devices to recognize mobile gamer's emotion. Specifically, our system performs 3-level excitement classification at an accuracy of 77.38% and binary classification of happiness state at an accuracy of 73.21%. These classification results show the potential of using commodity wearable sensing devices as a valuable evaluation tool for game designers to gauge user emotions and develop personalized gaming experience. |
format |
text |
author |
HUYNH, Sinh LEE, Youngki PARK, Taiwoo BALAN, Rajesh Krishna |
author_facet |
HUYNH, Sinh LEE, Youngki PARK, Taiwoo BALAN, Rajesh Krishna |
author_sort |
HUYNH, Sinh |
title |
Jasper: Sensing gamers' emotions using physiological sensors |
title_short |
Jasper: Sensing gamers' emotions using physiological sensors |
title_full |
Jasper: Sensing gamers' emotions using physiological sensors |
title_fullStr |
Jasper: Sensing gamers' emotions using physiological sensors |
title_full_unstemmed |
Jasper: Sensing gamers' emotions using physiological sensors |
title_sort |
jasper: sensing gamers' emotions using physiological sensors |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2016 |
url |
https://ink.library.smu.edu.sg/sis_research/3305 https://ink.library.smu.edu.sg/context/sis_research/article/4307/viewcontent/jaspersensing.pdf |
_version_ |
1770573081859850240 |