SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum
Motivating and engaging thecurrent generation of technology-savvy students and improving the quality oflearning is becoming more challenging with traditional instructional methods.Educational games and simulations are gaining more ground, both in formal andinformal learning environments. With experi...
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sg-smu-ink.sis_research-43792017-01-09T08:18:52Z SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum LEE, Wee Leong Motivating and engaging thecurrent generation of technology-savvy students and improving the quality oflearning is becoming more challenging with traditional instructional methods.Educational games and simulations are gaining more ground, both in formal andinformal learning environments. With experiential learning, learners canenhance their management skills and ability to make decisions by analyzingdifferent scenarios and paths that the project could have taken if specificdecisions were made during the project. This paper presents Scrum-X, acomputer-based simulation game to teach Scrum, an agile project managementmethodology, to graduates and professionals with IT background. In the game,players plan, execute and manage a software development project using Scrummethodology. Players will experience the entire Scrum process from Sprintplanning to Sprint execution and finally, Sprint review and retrospective. Apilot run was conducted with very promising results. 2016-03-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/3378 https://ink.library.smu.edu.sg/context/sis_research/article/4379/viewcontent/Scrum_X_v2.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Scrum; Agile; Project Management; Experiential Learning; Simulation; Educational Games Databases and Information Systems Higher Education |
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Scrum; Agile; Project Management; Experiential Learning; Simulation; Educational Games Databases and Information Systems Higher Education |
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Scrum; Agile; Project Management; Experiential Learning; Simulation; Educational Games Databases and Information Systems Higher Education LEE, Wee Leong SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum |
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Motivating and engaging thecurrent generation of technology-savvy students and improving the quality oflearning is becoming more challenging with traditional instructional methods.Educational games and simulations are gaining more ground, both in formal andinformal learning environments. With experiential learning, learners canenhance their management skills and ability to make decisions by analyzingdifferent scenarios and paths that the project could have taken if specificdecisions were made during the project. This paper presents Scrum-X, acomputer-based simulation game to teach Scrum, an agile project managementmethodology, to graduates and professionals with IT background. In the game,players plan, execute and manage a software development project using Scrummethodology. Players will experience the entire Scrum process from Sprintplanning to Sprint execution and finally, Sprint review and retrospective. Apilot run was conducted with very promising results. |
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text |
author |
LEE, Wee Leong |
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LEE, Wee Leong |
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LEE, Wee Leong |
title |
SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum |
title_short |
SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum |
title_full |
SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum |
title_fullStr |
SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum |
title_full_unstemmed |
SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum |
title_sort |
scrum-x: an interactive and experiential learning platform for teaching scrum |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2016 |
url |
https://ink.library.smu.edu.sg/sis_research/3378 https://ink.library.smu.edu.sg/context/sis_research/article/4379/viewcontent/Scrum_X_v2.pdf |
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1770573150978834432 |