In-game action list segmentation and labeling in real-time strategy games
In-game actions of real-time strategy (RTS) games are extremely useful in determining the players' strategies, analyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these analyses....
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Main Authors: | , , , , , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2012
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Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/3482 https://ink.library.smu.edu.sg/context/sis_research/article/4483/viewcontent/C29___In_Game_Action_List_Segmentation_and_Labeling_in_Real_Time_Strategy_Games__CIG2012_.pdf |
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Institution: | Singapore Management University |
Language: | English |
Summary: | In-game actions of real-time strategy (RTS) games are extremely useful in determining the players' strategies, analyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these analyses. The inconsistency we observed in human annotation of in-game data makes the analytical task even more challenging. In this paper, we propose an integrated system for in-game action segmentation and semantic label assignment based on a Conditional Random Fields (CRFs) model with essential features extracted from the in-game actions. Our experiments demonstrate that the accuracy of our solution can be as high as 98.9%. |
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